| 15:00 - 18:00 | Acting for Animators: Part 1 | |
| Raum Ulm | Ed Hooks, Actor, Acting Trainer, www.edhooks.com | |
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![]() This workshop is divided in two parts, the second one takes place tomorrow, same time, same place. It is not necessary to sign up for the workshop; participation is included in your FMX ticket. Ed Hooks, author of the bestselling book "Acting for Animators", pioneered the teaching of acting theory to animators. He has taught for many major studios, including Disney Feature Animation, DreamWorks/PDI, Lucas Arts, Sony, Valve, Animal Logic, and Electronic Arts. Ed Hooks is a regular speaker at conferences worldwide, including GDC and Animex Animation Festival in Teesside, England. His newest book is "Acting in Animation: A Look at 12 Films". |
| 14:00 - 15:00 | Side Effects Software www.sidefx.com | |
| Raum Mannheim | Go Procedural with Houdini | |
| Jeff Wagner, Senior Technology Consultant, Side Effects Software , www.sidefx.com | ||
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Learn how Houdini’s renowned procedural node-based workflow can be used to enhance your VFX, lighting and environment modeling pipelines. Learn how to create high-end results while maintaining control throughout the creative process using interactive out-of-box tools.
Watch as Houdini is used to create VFX using particles and dynamics. Build models using procedural techniques and explore different ways of bending, twisting, shattering and smashing objects. Learn how to direct and light VFX using Houdini’s Mantra renderer and how to approach a variety of simulation projects. |
| 15:00 - 16:00 | Side Effects Software www.sidefx.com | |
| Raum Mannheim | Advanced VFX in Houdini | |
| Jeff Wagner, Senior Technology Consultant, Side Effects Software , www.sidefx.com | ||
|
Roll up your sleeves and dive deep into Houdini’s high-end VFX toolset. Learn how to tackle the most challenging tasks using a variety of production-based scenarios. Learn how top studios use Houdini in their work and begin exploring the power of Houdini’s procedural architecture.
In this session, you will learn about geometry processing using custom operators, advanced particle techniques, large scale volumetric simulations and particle fluid simulations. In the end you will have a deep understanding of how to fit these techniques into your existing CG pipeline. |
| 16:00 - 17:00 | Side Effects Software www.sidefx.com | |
| Raum Mannheim | Go Procedural with Houdini | |
| Jeff Wagner, Senior Technology Consultant, Side Effects Software , www.sidefx.com | ||
|
Learn how Houdini’s renowned procedural node-based workflow can be used to enhance your VFX, lighting and environment modeling pipelines. Learn how to create high-end results while maintaining control throughout the creative process using interactive out-of-box tools.
Watch as Houdini is used to create VFX using particles and dynamics. Build models using procedural techniques and explore different ways of bending, twisting, shattering and smashing objects. Learn how to direct and light VFX using Houdini’s Mantra renderer and how to approach a variety of simulation projects. |
| 17:00 - 18:00 | Side Effects Software www.sidefx.com | |
| Raum Mannheim | Houdini Town Hall | |
| Jeff Wagner, Senior Technology Consultant, Side Effects Software , www.sidefx.com | ||
|
In this session, the audience will take center stage and drive the presentation. Through your questions and answers, Side Effects will demonstrate key Houdini techniques as they apply to your production needs. Presenter Jeff Wagner will use his deep production knowledge to answer your queries.
This is a great opportunity for Houdini artists to meet face to face with Side Effects staff and ask questions. It is also offers a chance for attendees from our other two sessions to begin applying what they have learned to their own production challenges. |
| 10:00 - 13:00 | Acting for Animators: Part 2 | |
| Raum Ulm | Ed Hooks, Actor, Acting Trainer, www.edhooks.com | |
|
![]() This workshop is divided in two parts, this is the second one. It is not necessary to sign up for the workshop; participation is included in your FMX ticket. Ed Hooks, author of the bestselling book "Acting for Animators", pioneered the teaching of acting theory to animators. He has taught for many major studios, including Disney Feature Animation, DreamWorks/PDI, Lucas Arts, Sony, Valve, Animal Logic, and Electronic Arts. Ed Hooks is a regular speaker at conferences worldwide, including GDC and Animex Animation Festival in Teesside, England. His newest book is "Acting in Animation: A Look at 12 Films". |
| 14:00 - 15:00 | Side Effects Software www.sidefx.com | |
| Raum Mannheim | Go Procedural with Houdini | |
| Jeff Wagner, Senior Technology Consultant, Side Effects Software , www.sidefx.com | ||
|
Learn how Houdini’s renowned procedural node-based workflow can be used to enhance your VFX, lighting and environment modeling pipelines. Learn how to create high-end results while maintaining control throughout the creative process using interactive out-of-box tools.
Watch as Houdini is used to create VFX using particles and dynamics. Build models using procedural techniques and explore different ways of bending, twisting, shattering and smashing objects. Learn how to direct and light VFX using Houdini’s Mantra renderer and how to approach a variety of simulation projects. |
| 15:00 - 16:00 | Side Effects Software www.sidefx.com | |
| Raum Mannheim | Advanced VFX in Houdini | |
| Jeff Wagner, Senior Technology Consultant, Side Effects Software , www.sidefx.com | ||
|
Roll up your sleeves and dive deep into Houdini’s high-end VFX toolset. Learn how to tackle the most challenging tasks using a variety of production-based scenarios. Learn how top studios use Houdini in their work and begin exploring the power of Houdini’s procedural architecture.
In this session, you will learn about geometry processing using custom operators, advanced particle techniques, large scale volumetric simulations and particle fluid simulations. In the end you will have a deep understanding of how to fit these techniques into your existing CG pipeline. |
| 16:00 - 17:00 | Side Effects Software www.sidefx.com | |
| Raum Mannheim | Go Procedural with Houdini | |
| Jeff Wagner, Senior Technology Consultant, Side Effects Software , www.sidefx.com | ||
|
Learn how Houdini’s renowned procedural node-based workflow can be used to enhance your VFX, lighting and environment modeling pipelines. Learn how to create high-end results while maintaining control throughout the creative process using interactive out-of-box tools.
Watch as Houdini is used to create VFX using particles and dynamics. Build models using procedural techniques and explore different ways of bending, twisting, shattering and smashing objects. Learn how to direct and light VFX using Houdini’s Mantra renderer and how to approach a variety of simulation projects. |
| 17:00 - 18:00 | Side Effects Software www.sidefx.com | |
| Raum Mannheim | Houdini Town Hall | |
| Jeff Wagner, Senior Technology Consultant, Side Effects Software , www.sidefx.com | ||
|
In this session, the audience will take center stage and drive the presentation. Through your questions and answers, Side Effects will demonstrate key Houdini techniques as they apply to your production needs. Presenter Jeff Wagner will use his deep production knowledge to answer your queries.
This is a great opportunity for Houdini artists to meet face to face with Side Effects staff and ask questions. It is also offers a chance for attendees from our other two sessions to begin applying what they have learned to their own production challenges. |
| 15:00 - 16:00 | Game Trends: 10 Reasons Why the Game Industry Doesn't Suck | |
| Raum Karlsruhe | Jason Della Rocca, Senior Consultant, Perimeter Partners, www.PerimeterPartners.com | |
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Jason Della Rocca is the founder of Perimeter Partners, a consultancy that provides strategic level guidance and expertise to companies and organizations on the boundary of the game industry. For nearly nine years, he served as the executive director of the International Game Developers Association (IGDA). Jason was honored for his industry building efforts with the inaugural Ambassador Award at the 8th annual Game Developers Choice Awards. As a sought after expert on the game industry, Jason has spoken at conferences worldwide, lectured at top universities, and has either written for or been interviewed by countless media outlets. He blogs at RealityPanic.com Perimeter Partners is a consultancy focused on the game industry and provides strategic level guidance and expertise to companies and organizations on the boundary of the game industry. Our clients seek help in understanding the ever-changing complexities of the game business, along with access to the appropriate people and knowledge. |
| 10:00 - 13:00 | Elemental Magic - The Art of Special Effects Animation | |
| Raum Ulm | Joseph Gilland, Visual Effects Animator, www.joegilland.com | |
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![]() Joseph Gilland is an animation director, special effects animator, journalist, author and musician. Joseph has worked with Walt Disney Feature Animation, Don Bluth Animation, and the National Film Board of Canada. At Walt Disney, Joseph was VFX Supervisor for "Lilo & Stitch" and "Brother Bear". His experience also includes several short film projects at the NFB, and directing many television commercials as an indie director. Joseph is currently writing a follow up effects book that will include a DVD with step by step ‘how-to’ footage. |