Masterclasses


In the Masterclasses you can bring your skills to the next level with the help of the top notch experts in the industry. In 2010, Kevin Todd Haug (“Quantum of Solace”, “The Kite Runner”, “Fight Club”) will give a VFX Design & Supervision Masterclass. Author and VFX Specialist Joseph Gilland will present “Elemental Magic - The Art of Special Effects Animation” and long-standing FMX speaker Ed Hooks returns with “Acting for Animators”. Side Effects Software will let you “Go Procedural with Houdini”. With Rob Engle (Sony Pictures Imageworks) you will do “3D Stereo Production” on site and Jason Della Rocca explains “Game Trends: 10 Reasons Why the Games Industry Doesn’t Suck”.


Tuesday, May 04


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15:00 - 18:00 Acting for Animators: Part 1
Raum Ulm Ed Hooks, Actor, Acting Trainer, www.edhooks.com
This is an acting workshop designed especially for animators. The focus is on the connections between thinking, emotion and physical action, and it will help you regardless of whether you are working in 3D or 2D. An audience member empathizes with emotion, and emotion tends to lead to action. Acting is "doing" something - an action in pursuit of an objective while overcoming an obstacle.

This workshop is divided in two parts, the second one takes place tomorrow, same time, same place. It is not necessary to sign up for the workshop; participation is included in your FMX ticket.

Ed Hooks, author of the bestselling book "Acting for Animators", pioneered the teaching of acting theory to animators. He has taught for many major studios, including Disney Feature Animation, DreamWorks/PDI, Lucas Arts, Sony, Valve, Animal Logic, and Electronic Arts. Ed Hooks is a regular speaker at conferences worldwide, including GDC and Animex Animation Festival in Teesside, England. His newest book is "Acting in Animation: A Look at 12 Films".



Wednesday, May 05


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14:00 - 15:00 Side Effects Software www.sidefx.com
Raum Mannheim Go Procedural with Houdini
Jeff Wagner, Senior Technology Consultant, Side Effects Software , www.sidefx.com
Learn how Houdini’s renowned procedural node-based workflow can be used to enhance your VFX, lighting and environment modeling pipelines. Learn how to create high-end results while maintaining control throughout the creative process using interactive out-of-box tools.

Watch as Houdini is used to create VFX using particles and dynamics. Build models using procedural techniques and explore different ways of bending, twisting, shattering and smashing objects. Learn how to direct and light VFX using Houdini’s Mantra renderer and how to approach a variety of simulation projects.



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15:00 - 16:00 Side Effects Software www.sidefx.com
Raum Mannheim Advanced VFX in Houdini
Jeff Wagner, Senior Technology Consultant, Side Effects Software , www.sidefx.com
Roll up your sleeves and dive deep into Houdini’s high-end VFX toolset. Learn how to tackle the most challenging tasks using a variety of production-based scenarios. Learn how top studios use Houdini in their work and begin exploring the power of Houdini’s procedural architecture.

In this session, you will learn about geometry processing using custom operators, advanced particle techniques, large scale volumetric simulations and particle fluid simulations. In the end you will have a deep understanding of how to fit these techniques into your existing CG pipeline.



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16:00 - 17:00 Side Effects Software www.sidefx.com
Raum Mannheim Go Procedural with Houdini
Jeff Wagner, Senior Technology Consultant, Side Effects Software , www.sidefx.com
Learn how Houdini’s renowned procedural node-based workflow can be used to enhance your VFX, lighting and environment modeling pipelines. Learn how to create high-end results while maintaining control throughout the creative process using interactive out-of-box tools.

Watch as Houdini is used to create VFX using particles and dynamics. Build models using procedural techniques and explore different ways of bending, twisting, shattering and smashing objects. Learn how to direct and light VFX using Houdini’s Mantra renderer and how to approach a variety of simulation projects.



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17:00 - 18:00 Side Effects Software www.sidefx.com
Raum Mannheim Houdini Town Hall
Jeff Wagner, Senior Technology Consultant, Side Effects Software , www.sidefx.com
In this session, the audience will take center stage and drive the presentation. Through your questions and answers, Side Effects will demonstrate key Houdini techniques as they apply to your production needs. Presenter Jeff Wagner will use his deep production knowledge to answer your queries.

This is a great opportunity for Houdini artists to meet face to face with Side Effects staff and ask questions. It is also offers a chance for attendees from our other two sessions to begin applying what they have learned to their own production challenges.



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10:00 - 13:00 Acting for Animators: Part 2
Raum Ulm Ed Hooks, Actor, Acting Trainer, www.edhooks.com
This is an acting workshop designed especially for animators. The focus is on the connections between thinking, emotion and physical action, and it will help you regardless of whether you are working in 3D or 2D. An audience member empathizes with emotion, and emotion tends to lead to action. Acting is "doing" something - an action in pursuit of an objective while overcoming an obstacle.

This workshop is divided in two parts, this is the second one. It is not necessary to sign up for the workshop; participation is included in your FMX ticket.

Ed Hooks, author of the bestselling book "Acting for Animators", pioneered the teaching of acting theory to animators. He has taught for many major studios, including Disney Feature Animation, DreamWorks/PDI, Lucas Arts, Sony, Valve, Animal Logic, and Electronic Arts. Ed Hooks is a regular speaker at conferences worldwide, including GDC and Animex Animation Festival in Teesside, England. His newest book is "Acting in Animation: A Look at 12 Films".



Thursday, May 06


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14:00 - 15:00 Side Effects Software www.sidefx.com
Raum Mannheim Go Procedural with Houdini
Jeff Wagner, Senior Technology Consultant, Side Effects Software , www.sidefx.com
Learn how Houdini’s renowned procedural node-based workflow can be used to enhance your VFX, lighting and environment modeling pipelines. Learn how to create high-end results while maintaining control throughout the creative process using interactive out-of-box tools.

Watch as Houdini is used to create VFX using particles and dynamics. Build models using procedural techniques and explore different ways of bending, twisting, shattering and smashing objects. Learn how to direct and light VFX using Houdini’s Mantra renderer and how to approach a variety of simulation projects.



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15:00 - 16:00 Side Effects Software www.sidefx.com
Raum Mannheim Advanced VFX in Houdini
Jeff Wagner, Senior Technology Consultant, Side Effects Software , www.sidefx.com
Roll up your sleeves and dive deep into Houdini’s high-end VFX toolset. Learn how to tackle the most challenging tasks using a variety of production-based scenarios. Learn how top studios use Houdini in their work and begin exploring the power of Houdini’s procedural architecture.

In this session, you will learn about geometry processing using custom operators, advanced particle techniques, large scale volumetric simulations and particle fluid simulations. In the end you will have a deep understanding of how to fit these techniques into your existing CG pipeline.



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16:00 - 17:00 Side Effects Software www.sidefx.com
Raum Mannheim Go Procedural with Houdini
Jeff Wagner, Senior Technology Consultant, Side Effects Software , www.sidefx.com
Learn how Houdini’s renowned procedural node-based workflow can be used to enhance your VFX, lighting and environment modeling pipelines. Learn how to create high-end results while maintaining control throughout the creative process using interactive out-of-box tools.

Watch as Houdini is used to create VFX using particles and dynamics. Build models using procedural techniques and explore different ways of bending, twisting, shattering and smashing objects. Learn how to direct and light VFX using Houdini’s Mantra renderer and how to approach a variety of simulation projects.



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17:00 - 18:00 Side Effects Software www.sidefx.com
Raum Mannheim Houdini Town Hall
Jeff Wagner, Senior Technology Consultant, Side Effects Software , www.sidefx.com
In this session, the audience will take center stage and drive the presentation. Through your questions and answers, Side Effects will demonstrate key Houdini techniques as they apply to your production needs. Presenter Jeff Wagner will use his deep production knowledge to answer your queries.

This is a great opportunity for Houdini artists to meet face to face with Side Effects staff and ask questions. It is also offers a chance for attendees from our other two sessions to begin applying what they have learned to their own production challenges.



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14:00 - 17:00 3D Stereo Production - Day 1: Shooting
List-Saal: Turm B Corey B. Turner, Stereographer, Sony Pictures Imageworks
Shooting will be done by the participants, using camera systems (including stereo still cameras) available from companies present on the FMX Trade Floor. Shooting will take place on the Trade Floor and/or open air. While the actual shooting will be done by the participants of the Master Class, attendees of FMX 2010 are invited to watch the proceedings and listen to Corey Turner’s advice, who will not only explain the technical aspects but also analyse and comment on the effects of stereo composition.

Timetable:
- Introduction of Personnel
- SPI 3D Demo Reel
- Overview of S3D Theory's and Composition
- Overview of S3D Camera Rig
- Overview of S3D Recording Device
- Overview of S3D Video Editing Tools
- Composition Class Test/Task using S3D Rig
- Issue W1 Cameras and Assign Task for Next Day





Friday, May 07


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14:00 - 15:00 Surfing Paradigm Shifts: A Guide for Would-Be VFX Pros
Raum Karlsruhe Kevin Tod Haug, VFX Designer, FXCartel
Do you have what it takes to be a VFX practitioner? What are the truly valuable skills for success in this profession? A short and candid examination of survival in the perpetually changing world of VFX. Intended as a sort of commencement address to those embarking on a career in VFX.

Visual effects designer Kevin Tod Haug specializes in assembling teams of freelancers and small VFX vendors for films with a strong directorial vision. His credits include: "Fight Club", "The Cell", "Panic Room", "Finding Neverland", "Stay", "Stranger Than Fiction", "The Kite Runner", "Quantum of Solace" and "Twilight Saga: Eclipse". He is currently working on Marcus Nispel’s "Conan".



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15:00 - 16:00 Game Trends: 10 Reasons Why the Game Industry Doesn't Suck
Raum Karlsruhe Jason Della Rocca, Senior Consultant, Perimeter Partners, www.PerimeterPartners.com
It is human nature to focus on the bad stuff, and developers are no less human than everyone else! One too many conference "rant" sessions and countless blog posts on the brokenness of the industry has led us all into the dumps. Instead, let's rave a bit about all the cool and good stuff that's going on in the game industry today. Ten trends, ideas and success stories will be presented to inspire the downtrodden into once again proclaiming the awesomeness of games and the people/industry that produces them.

Jason Della Rocca is the founder of Perimeter Partners, a consultancy that provides strategic level guidance and expertise to companies and organizations on the boundary of the game industry. For nearly nine years, he served as the executive director of the International Game Developers Association (IGDA). Jason was honored for his industry building efforts with the inaugural Ambassador Award at the 8th annual Game Developers Choice Awards. As a sought after expert on the game industry, Jason has spoken at conferences worldwide, lectured at top universities, and has either written for or been interviewed by countless media outlets. He blogs at RealityPanic.com

Perimeter Partners is a consultancy focused on the game industry and provides strategic level guidance and expertise to companies and organizations on the boundary of the game industry. Our clients seek help in understanding the ever-changing complexities of the game business, along with access to the appropriate people and knowledge.



10:00 - 13:00 Elemental Magic - The Art of Special Effects Animation
Raum Ulm Joseph Gilland, Visual Effects Animator, www.joegilland.com
Joseph Gilland’s presentation is based on his ground-breaking book about understanding special effects animation principles. Gilland brings a fresh perspective to understanding the underlying energy behind elemental special effects such as fire, water, explosions and magic. Gilland urges his audience to explore the natural world around them and inside them, to tap into the nature of the elements and bring fresh, dyamic energy to the visual effects that they create regardless of the medium.

Joseph Gilland is an animation director, special effects animator, journalist, author and musician. Joseph has worked with Walt Disney Feature Animation, Don Bluth Animation, and the National Film Board of Canada. At Walt Disney, Joseph was VFX Supervisor for "Lilo & Stitch" and "Brother Bear". His experience also includes several short film projects at the NFB, and directing many television commercials as an indie director. Joseph is currently writing a follow up effects book that will include a DVD with step by step ‘how-to’ footage.




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14:00 - 17:00 3D Stereo Production - Day 2 : Editing & Modifying
List-Saal: Turm B Corey B. Turner, Stereographer, Sony Pictures Imageworks
Editing and modifying will be done by the participants under the supervision of Corey B. Turner. Next to the technical workflow, the main focus will be on altering stereoscopic parameters in postproduction and the artistic possibilities available through the manipulation of the stereo images. During this session, material recorded by the participants during Day 1 will be screened and reviewed. Again FMX 2010 attendees are invited to watch the proceedings.

Timetable:
- DownLoading of Images from W1
- Review of Day 1 Theory's Information
- 2D To 3D Conversion Talk and Examples
- Overview of Speed Grade
- **Possible Overview Of Nuke Toolset**
- Class Discussion of Images From W1
- Class Task of Composition Task using (F23)