SAVE THE DATE

International Conference on Animation,
Effects, VR, Games and Transmedia
April 24 - 27, Stuttgart, Germany

fmx/07: List of Speakers

Agarwala, Aseem
Adobe System Inc.
"Beyond the Traditional Image: Creative Photo and Video Manipulation"

Babouche, Cédric
Def2shoot
"2D/3D NPR Creation"

Baertsoen, Vincent
The Mill
"Commericals"

Bakshi, Sanjay
Pixar Animation Studios
"Pixar presents…"

Balda, Kyle
Dragon Hunter

Balgam, Saraswathi
Rhythm & Hues India
"Rhythm & Hues India - Hollywood VFX with a Globally Distributed Production Pipeline"

Beckmann, Frank
Ki.Ka. Der Kinderkanal ARD/ZDF
"KiKa"

Berg, Christine
FFA Deutscher Filmförderfonds
"German Federal Film Fund – DFFF"

Blastland, Felicity
SAND – Swansea Animation Days Swansea Institute of Higher Education
"Animation and Games at The School of Digital Media, Swansea Institute"

Boorman, John
"From Live Action to Animation"

Borshukov, George
Electronic Arts
"Universal Capture"

Bosse, Wolf
PICTORION Das Werk GmbH
"Commercials - Pictorion das Werk"

Boulard, Arnauld
Mac Guff Ligne
"Dragon Hunter"
"Making of „Azur and Asmar“"

Boyle, Kirsty
"Robot Culture"

Bredow, Rob
Sony Pictures Imageworks
""Surf’s Up": A Practical Guide to Making Waves"

Bunker, Jeff
Avalanche Software / Buena Vista Games
"Disney Animation Assets: From Film to Game - The Making of "Meet the Robinsons""

Burkhardt, Jürgen
Sony Deutschland GmbH
"Technologies for Digital Cinema Workflow"

Byyala, Prashant
Rhythm & Hues India
"Rhythm & Hues India - Hollywood VFX with a Globally Distributed Production Pipeline"

Capey, Martin
Swansea Institute of Higher Education Faculty or Art and Design

Coldewey, Michael
Trixter Productions GmbH & Co. KG
"Dragon Hunter"

Cowan, Dayne
Double Negative
"Invisible Effects for Children of Men"

Cowan, Matt
Entertainment Technology Consultants
"3D DCP Preparation"

Cristóbal, Manuel
Perro Verde Films
"Case Study Digital Distribution: “Going Nuts” the First Film Done With Peanuts"

Crowle, Rex
Media Molecule

Daffy Andrew
The House of Curves
"Last Minute Presentation"

de la Ville, Ines
Centre Européen des Produits de l’Enfant
"Marketing Digital"

de Oca, Juan Montes
Universidad de la Islas Baleares
"Animation in the University of the Balearic Islands"

Debevec, Paul E.
University of Southern California Institute for Creative Technologies
"SIGGRAPH Computer Animation Festival 2006/2007"

Deerberg, Tom
Crytek GmbH
"Vegetation in Crysis"

Deguy, Sebastien
Allegorithmic
"Procedural Generation of Content: State of The Art and Perspectives"

Deussen, Oliver
Universität Konstanz Computergrafik und Medieninformatik
"aquaTree - a Collaboration brings Non-Photorealistic Research to Hands-On Film-Making"

Dietz, John
Rising Sun Pictures
"Rising Sun Pictures brings "Charlotte's Web" to Life"

Dinges, Peter
FFA Filmförderungsanstalt
"German Federal Film Fund – DFFF"

Ebner, David
CafeFX
"A VFX Journey – Pan’s"

Emmerich, Roland
Centropolis Entertainment
"Roland Emmerich: A Personal View on VFX, Animation and Digital Techniques"

Evans, Christopher
Crytek GmbH
"Character Pipeline Advances for Next-Gen Games"

Feightner, Bill
Efilm
"Maintaining the Look"

Feldmann, Neil
In-Three, Inc.
"Dimensionalization"

Fjeldmark, Stefan
A. Films A/S
"Production on a Tight Budget – The Ugly Duckling and Other Projects"

Flöser-Krey, Jörg
Ambient Entertainment
"Production Rendering and Scripting"

Fontenier, Marie-Anne
SUPINFOCOM-SUPINFOGAME
"Supinfocom: How to Create Digital Content of Excellency"

Fößel, Siegfried
Fraunhofer Institut für Integrierte Schaltungen

Fülöp, József
Moholy Nagy University of Art and Design – MOME
"Presentation of Animation Program of Moholy-Nagy University of Art and Design (MOME)"

Geiger, Kevin
Animation Options
"Declaration of Independents: The Animation Co-op"
"Work In Progress: Life As A Digital Artist"

Gombos, Rainer
Pixomondo Studios GmbH & Co. KG
"VFX Production for "The Red Baron""

Greetham, Justin
animex, University of Teesside
"Best of Animex Awards - Highlights from the Cutting Edge of Content Creation"

Gu, Henry
Thomson
"Asset Management"

Hacker, Steffen
unexpected GmbH
"Making Of Russian Snickers Campaign - CG-Fun-Action in Cities and Digital Scrapyards"

Hagedorn, Hanno
Crytek GmbH
"Character Pipeline Advances for Next-Gen Games"

Hancock, David
screen digest Lymehouse Studios
"Digital Cinema"

Hays, Buzz
Sony Pictures Imagesworks
"True Stereoscopic"

Hébert, Alléne
Revaluz Media S.L.
"Spanish Cinema"

Hellouin, Guillaume
TeamTo
"HD & 3D : More Power for Emotions"

Helzle, Volker
Filmakademie Baden-Württemberg, Institute for Animation, Visual Effects and digital Postproduction
"Presentations of the Technical Director Post Graduate Course at Filmakademie"

Héry, Christophe
Industrial Light & Magic ILM
"ILM Digital Cloning"

Hirtes, Sabine
Filmakademie Baden-Württemberg, Institute for Animation, Visual Effects and digital Postproduction
"Institute of Animation, Visual Effects and Digital Postproduction - New Films"

Hourcade, Jean-Charles
Thomson
"Keynote: New Trends, New Markets, New Opportunities"

Hughes, John Birchell
XDC EVS Group
"Digital Workflows"

Jeffrey, Matthew
Electronic Arts
"The Future of Games"

Kang, Thomas
Softimage
"Face Robot"

Kaulig, Nanette
Lionhead Studios
"Lionhead Animation – Creating Believable Characters for Games"

Keil, Klaus
Erich Pommer Institut GmbH
"Demography and Film Industry – How Demographic Change Affect the Film Industry"

Kerlow, Isaac
ADM-School of Art, Design and Media Singapore

Kiesl, Alexander
unexpected GmbH
"Making Of Russian Snickers Campaign - CG-Fun-Action in Cities and Digital Scrapyards"

Koenig, Aaron
Bitfilm GmbH & Co. KG
"Best of Bitfilm"

Koeppl, Katja
Hochschule der Medien Stuttgart – HdM

Krishna Murthy, Jesh
Anibrain Digital

Kurz, Sibylle
"Pitch me if you can! A successful Pitch – Thoughts, Tools and Ways"

LaBounta, Henry
Electronic Arts
"Athletic Performance: Intelligent Believable Characters"

Leborgne, Timothy
The Animation Workshop
"The Animation Workshop: a Growing Animation Community"

Lomax, David
Framestore
"Framestore Feature Animation"

Maas, David
Filmakademie Baden-Württemberg
"aquaTree - a Collaboration brings Non-Photorealistic Research to Hands-On Film-Making"

Maes, Annick
Cartoon Movie and Cartoon Forum
"Cartoon Forum: The Co-production Forum for European Animation TV-Series"

Malmin, Franck
Def 2 Shoot
"Def2shoot’s Strategy regarding Animated TV Series"

Malone, Seamus
Aardman Animations
"Developing and animating “Flushed Away” at Aardman and Dreamworks"

Masson, Terrence
Digital Fauxtography Inc.
"SIGGRAPH Computer Animation Festival 2006/2007"

Mitrega, Karen
Super RTL
"Super RTL- Kids Entertainment One-Stop"

Mokhberi, Emud
UCLA
"UCLA - School of Theater, Film & Television - Animation Workshop"

Moncur, Steven William McKinlay
The Moving Picture Company
"Poseidon - Creating a Digital World Upside Down"

Monteil, Gilles
Ubisoft
"We all want Emotions in Games!"

Murthy, Jesh Krishna
Anibrain Digital
"Anibrain Digital: Creating Hollywood VFX in Bollywood"

Nardone, Michelle
The Animation Workshop
"The Animation Workshop: a Growing Animation Community"

Natkin, Stéphane
ENJMIN – Ecole Nationale Du Jeu et des Medias Interactifs Numeriques
"What makes Games Different? The Player’s Model as the Core of the Design Process"
"The Graduate School of Games and Interactive Media: ENJMIN"

Niquet, Geoffrey
BUF Compagnie
"Making - Of "Arthur and the Invisibles" - The rise of Arthur"

Nofz, Peter
Sony Pictures Imageworks
""Spider-Man 3""

Ólafsson, Torfi Frans
CCP
"From space ships to avatars: Adding full-body Characters to EVE Online"

Olin, Jospeh
Academy of Interactive Arts & Sciences

Padmanabhan Vijay Kumar, Vinod
Prime Focus Ltd.
"Post Production"

Page, Shelley
DreamWorks Animation
"Shelley´s Eye Candy"

Perlin, Ken
Media Research Laboratory, Department of Computer Science, New York University
"The Illusion of Life - Revisited"

Proctor, Andy
Aardman Animations Ltd.
"Aardman Commercials - From Stop-Motion to CGI"

Quéau, Philippe
Unesco
"Intermediary Bodies and Virtual Worlds"

Racine, Sebastian
Ubisoft Digital Arts Inc.
"Where Pre-Render Meets Realtime"

Reil, Torsten
NaturalMotion Ltd.
"Euphoria: Dynamic Motion Synthesis for Next-Generation Game Play"
"Morpheme"

Riewer, Eric
Gobelins l’Ecole de l’image
"Gobelins, a Tapestry of Talent and Skills"

Ring, Craig
DreamWorks Animation
"CG/Visual Components for "Over The Hedge""

Rodson, Laurent
Films Action

Rosen, Corey
The Orphanage Inc.
"Creating "The Host": The Orphanage Creates a Creature for Korea"

Rouse III, Richard
Midway Amusement Games, LLC
"Cinematic Game Design: Storytelling"

Sakakibara, Motonori
Sprite Animation Studios
"How to Make a Monster: Creating a Successful Animated Short as a Small Indie Studio"

Sarto, Dan
AWN – Animation World Network Inc.
"Dan Sarto's Choice"

Schablitzki, Oliver
Nick / Viacom Germany GmbH
"All NICK"

Schaefer, Harald
Bewegte Bilder Digital Cinema
"Digital Mastering"

Schuffert, Carsten
Bewegte Bilder Medien AG
Digital Mastering

Schuh Jakob
Studio Soi GmbH & Co. KG
"Animated Commercials: Things We Still Don´t Know"

Seun, Moon
The Animation Co-opire
"Work In Progress: Life As A Digital Artist"

Shek, Arthur
Walt Disney Feature Animation
"Disney Animation Assets: From Film to Game - The Making of "Meet the Robinsons""

Sheldon, Lee
The Adventure Company / DreamCatcher Interactive
"Word into Action: Adapting other Media"

Shiota, Shuzo John
Polygon Pictures Inc.
"Polygon Pictures: Cracking the Western Market from the East"

Short, Alan
Aardman Animations Ltd.
"Aardman Commercials - From Stop-Motion to CGI"

Soares, Olivier
Framestore
"Hair and Fur Rendering"

Sproxton, David
Aardman Animaitons Ltd.
"Aardman Animations – Maximising Your Assets"

Stahlberg, Steven
"Creating Realistic Attractive Women"

Stassen, Ben
nWAVE Pictures
The Real 3D

Stoltz Martin
Midway Amusement Games, LLC
"Cinematic Game Design: Storytelling"

Tavaria, Merzin Darayus
Prime Focus Ltd.
"Post Production and Visual Effects - Now a Global Business"

Thonet, Frédéric
Ubisoft Entertainment
"The Ugly Duckling and Me"

Trojansky, Stephan
Scanline VFX
""300" - Prepare for Glory"
"Poseidon - Creating a Digital World Upside Down"

Unseld, Saschka
Studio Soi GmbH & Co. KG
"Animated Commercials: Things We Still Don´t Know"

Villette, Antoine
Darkworks
"Believable Character: Emotions & Memories. How to deal With the Deep Amnesia Syndrom?"

Watts, Chris
Bake Visual Effects, Inc.
""300" - Prepare for Glory"

Webber, Tim
Framestore
"Children of Men: The Birth Sequence"

Weinberg, Ulrich
HFF – Hochschulen für Film und Fernsehen “Konrad Wolf”
"HFF Potsdam - Film and Television University on the way towards Digital Cinema"

Williams, Chris
LucasArts
"Euphoria: Dynamic Motion Synthesis for Next-Generation Game Play"

Yanagihara, Junichi O.
Sprite Animation Studios
"How to Make a Monster: Creating a Succesful Animated Short as a Small Indie Studio"

FMX is funded by the Ministry of Science, Research and the Arts and the Ministry of Economic Affairs, Labour and Housing of the State of Baden-Wuerttemberg, the City of Stuttgart and the MFG Film Funding, taking place in cooperation with VES Visual Effects Society, ACM SIGGRAPH and the World Building Institute, supported by Animation Media Cluster Region Stuttgart (AMCRS), AMD, AutodeskBackstage, Epic Games and Mackevision. FMX is an event by the Filmakademie Baden-Wuerttemberg, organized by the Animationsinstitut, hosting the Animation Production Day (APD), a joint venture with the Festival of Animated Film Stuttgart (ITFS).