CREATING WORLDS

Stuttgart, Germany
April 24 - 27

fmx/08: List of Speakers

Aithadi, Nicolas
The Moving Picture Company
VFX for 10.000 BC

Arnaud, Remi
Intel
Intel presents the Offset Engine

Aubaque, Francois-Xavier
BUF Compagnie
Achieving the Director’s Vision through a Custom-Made Approach

Baena, Carlos
Pixar Animation
Realistic vs. Stylized Human Animation

Balgam, Saraswathi
Rhythm & Hues India
Rhythm & Hues India – Hollywood VFX with a Globally Distributed And Socially Responsible Production Model

Barnes, Jeff
CafeFX
Beyond Hollywood: The Global Effect

Baur, Jonas
Grundy UFA TV ProduktionsGmbH
Animated Soap

Baxi, Aporva
DixonBaxi
The DixonBaxi Way

Bergmann, Sven
Centroid Animation GmbH

Bernard, Sylvain
Ubisoft
Under the Hood: The Inner Workings of Animation on Assassin’s Creed

Bonath, Jan
Scopas Medien AG
Production Strategies: „How to perform in Familiy Entertainment“

Bosse, Wolf
Pictorion Das Werk GmbH
Insight into the VFX and DI Workflow for „Children of Huang Shi“ & Choice of Commerical Work

Boyle, Kirsty
www.karakuri.info
Uncanny Robots

Braithwaite, Will
Nvidia
Advancements in High Quality Rendering

Brockhaus, Juan
The Mill
Ideas and their Execution – A Marriage Made in CGI

Brüggemann, Ekkehard
Digitale Kulturen e.V.
„Demo it Real-Time“: The Demoscene – an Underground View on Real-Time Animation

Bullough, Miles
Aardman Animations Ltd.
Angry Kid – A Digital Adventure

Burda, Jan
Elektrofilm Postproduction Facilities GmbH
“The Gustloff” – The Making of the Visual Effects

Burkardsmaier, Heiko
PIXOMONDO IMAGES GmbH & Co. KG
VFX Cluster Baden-Württemberg – Building a Virtual VFX Major

Burn, Chris
Double Negative
Presenting a Technical Breakdown of Double Negative’s Work on the Film “Stardust”

Buyyala, Prashant
Rhythm & Hues India
Rhythm & Hues India – Hollywood VFX with a Globally Distributed And Socially Responsible Production Model

Calahan, Sharon
Pixar Animation Studios
Ratatouille – Creating a Delicious Look

Carter, Gary
Fremantle Media
Current Trends in Media Content

Caspar, Mirko
Metaversum
Bitropolis – The Virtual Village for 3D Artists in Twinity

Chand, Rebatikanta
CGTantra / ettaminA studios
Presentation of ettaminA Studios

Christians, Ralph
Magma Films Ltd.
Production Strategies: How to perform in Family Entertainment

Christiansen, David
Filmmusik & Sounddesign
Music in Games: An Emerging Genre

Cioffi, Allessandro
Trixter Film GmbH
Big show for a little Dragon – Visual effects for “Lilly The Witch”

Coldewey, Michael
Trixter Film GmbH

Cook, Luis
Aardman Animations
Aardman Goes Dark: Meet the Pearce Sisters

Curry, Dan
VFX Supervisor
VFX for TV with a Focus on Star Trek

Daffy, Andrew
The House of Curves
The CGI Diaries: Building a Photoreal Human Without Proprietary Tools

Davenport, Patrick
Image Metrics Inc.
Performance Driven Facial Animation With Emotionally Compelling Characters

de Buttet, Stéphane
ARDI Numerique, MINATEC MMNT
Serious Games – Learning and Working with Videogame Technologies

Debevec, Paul E.
University of Southern California Institute for Creative Technologies

Deguy, Sebastien
Allegorithmic

Denise, Debbie
Sony Pictures Imageworks

Diaz, Juan B.
gatoencerrado films

Dixon, Simon
DixonBaxi

Domlur, Nandish
Paprikaas Interactive services pvt. ltd.

du Pontavice, Marc
Xilam Animation
GO WEST – A Lucky Luke Adventure

Duiker, Haarm-Pieter
Digital Domain Duiker Research Corporation
Advancements in High Quality Rendering

Ebner, David
CafeFX
The Kite Runner: No Strings Attached

Ebser, Robin
EA Phenomic c/o Electronic Arts GmbH
Realtime VFX for an Upcoming Game

Eickelberg, Dörthe

Empey, Mark
Walt Disney Animation Studios
The Use of Stereoscopic Depth as a Storytelling Tool

Engle, Rob
Sony Pictures Imageworks
Glorious Detail: The Magic of 3D Stereo Production

Entis, Glenn
VanEdge Capital
Keynote: 30 Years in CG – A Personal History of Computer Graphics

Erkel, András
Studio Baestarts
Studio Basestarts

Estela, Matt
The House of Curves
The CGI Diaries: Building a Photoreal Human Without Proprietary Tools

Evans, Christopher
Crytek GmbH
Crysis Management – Maxscript Tools of Development at Crytek

Feightner, Bill
Efilm
Does it Match?

Feiler, Ernst
Gruny UFA TV ProduktionsGmbH
Media Revolution

Frickinger, Andreas
idagrove filmeffects
Bringing Nuke and Maya Together – an OpenEXR based Pipeline

Fritz, Christian
Schönheitsfarm postproduction GmbH & Co. KG
Our very Own Understanding of Soft- and Hardware

Fröhlich, Jan
CinePostproduction GmbH & Co. KG
D – Cinema 2.0 – A miracle or as easy as A,B,C?

Fulle, Jenny
The Creative-Cartel
Whatever, Whenever; Anything You Want, Wherever You Are

Garret, Malcolm
AIG: Applied Information Group
5D Forum: Design in Flux

Gasteier, Klaus
OVO
OVO – a mesh of knowledge

Geiger, Kevin
Animation Options
CG Production Principles & Practices: Keeping Your Money On The Screen And Off The Floor

Giesen, Fabian
.theprodukt
Engineering Destruction: Behind the scenes of fr-041: debris

Gubcsó, Tibor
Gyár Post Production Ltd.
Gyár Post Production

Guillon, Christian
L’Est
Asterix at the Qlympic Games

Haberlander, Michaela
Film Fernseh Fonds Bayern (FFF)
Cartoon Forum

Hacker, Steffen
unexpected GmbH
Snickers Reloaded – Con Air meets Candy-Bar

Hagedorn, Hanno
Crytek GmbH
Creating Characters for Crysis

Hall, Lyle
Heavy Iron Studios
Developing Games with Pixar: Working with Superheroes, Rats and Robots!

Hamacher, Alaric
Virutal Experience
3D Filmproduction – From Technology to Creativity

Hanson, David
Hanson Robotics
Robots as Intelligent Character Media—How the Art of Narrative is Colliding with Science, Engineering, and Biology to Forge the Entertainment Economy of the 21st Century

Hartmann, Scott
U.S. Consulate General Frankfurt
Visa Regulations - Working in the United States

Harvey, Chris
Frantic Films
A Journey in Stereo: A Case Study on Journey 3D And What A Stereo Film Means for VFX

Hasenbring, Daniel
Cine Plus Vision
Bringing Nuke and Maya Together - an OpenEXR based Pipeline

Hery, Christophe
Industrial Light & Magic ILM
Rendering at ILM- From Jurassic Park to Pirates 3 and Transformers

Herzeg, Ivo
Crytek GmbH
Interactive Animations: A case study

Hipp, Micheal
Trixter Film GmbH
Big show for a little Dragon – Visual effects for "Lilly The Witch"

Hobbs, Martin
The Moving Picture Company
MPC’s recently delivered VFX work including Elizabeth: The Golden Age, Sweeney Todd, Harry Potter and Sunshine

Holzapfel, Rudi
Rising Sun Pictures
Why Should Anyone Be Led by You?

Hughes, John Birchell
XDC EVS Group
D-Cinema 2.0 - A miracle or as easy as A,B,C?

Huttmann, Mathias
Minick Group
Movies on the Mobile – Future or Reality?

Illenseer, Andreas
Black Mountain GmbH
VFX Cluster Baden-Wuerttemberg - Building a Virtual VFX Major

Ittina, Manu
Ittina Animation Studios
Ittina Studios: Recent Projects

Jones, Charlotte
screen digest Lymehouse Studios
The Business Case for Digital 3D Cinema Exhibition

Kaminski, Albert Hanan
Cinemon Entertainment
Cinemon Entertainment

Kersting, Andreas
CEO, Co-Founder
Social Game Design

Kiesl, Alexander
unexpected GmbH
Snickers Reloaded - Con Air meets Candy-Bar

Kjolsrud, Jesper
Double Negative Visual Effects

Kleiser, Jeff
Kleiser-Walczak Studios
Synthespian Stories: A behind-the-scenes history of computer generated characters from TRON to the present

Knop, Thomas
Grundy UFA TV ProduktionsGmbH
The SOA in Soap – Digital Workflows in the Series Production Pipeline

Koenig, Aaron
Bitflim GmbH & Co. KG
Bitfilm Highlights 2008

Komrzy, Vit
UPP Universal Production Parnters
How we worked with…

Kozicki, Gene
Rhythm & Hues Studios
VES 50 Panel - The Visual Effects Society's List of the Most Influential Visual Effects Films of All Time

Krois, Kris
OVO
OVO - a mesh of knowledge

Kumar, Chembolly Arun
Pixion
Let a Hundred Movies Bloom

Kuther, Thilo
Pixomondo Studios GmbH & Co. KG
VFX Cluster Baden-Wuerttemberg - Building a Virtual VFX Major

Lamorlette, Arnauld
The Bakery

Lange Nikolaus
Intel Germany Research Center
Realism Demands Infinite Performance

Langer, Pierre
Dynamedion Sounddesign
Music in Games: An Emerging Genre

Laurant, Alex
LucasArts
The Transition From Film to Games
A Comparison of Design & Art Direction Challenges

Lichtenhahn, Andreas
Medienrechtskanzlei Sasse & Partner
Music in Games: An Emerging Genre

Lindner, Mathias
Crytek GmbH
Crysis Management - Maxscript Tools Development at Crytek

Ling, Van
VFX Supervisor
Cultural Responsibility and the Ethics of Visual Effects Manipulation

Loeser, Tony
MotionWorks GmbH
Production Strategies: "How to perform in Family Entertainment"

Ludewig, Gert
ASL-Animationsstudio Ludewig GmbH

Martin, Sven
Pixomondo Studios GmbH & Co. KG
"The Gustloff" - The Making Of the Visual Effects

Martinez, Marcos
Ilion Animation Studios

McDowell, Alex
Experimental Design Corporation
Digital Production Space: A New Place to Play for the Production Designer, Cinematographer, and VFX Supervisor
5D Forum: Design In Flux
Learning from Animation - A Production Designer Converges Live Action and Animation Design Process for Digital Filmmaking in Bee Movie

McGrath, Sam
Sony Computer Entertainment America Inc (SCEA)
Intel presents the Offset Engine

Meglin, Claudia
Digital Film Designs
"The Company" and "Captain Abu Raed" - Case Studies

Meyer-Hermann, Thomas
Studio FILM BILDER
Studio Film Bilder- New Projects

Moran, Yvan
Framestore
The Golden Compass: A digital tale of polar bears and Arctic environments

Mousavi, Mohsen
Pixomondo Images GmbH & Co. KG
Advanced Crowd Simulation Pipeline

Multerer, Boyd
Microstoft XNA Community Game Platform
The Changing Nature of Game Development

Mütze, Rolf
PICTORION Das Werk GmbH
Insight into the VFX and DI Workflow for "Children of Huang Shi" & Choice of Commercial Work

Neuman, Robert
Walt Disney Animation Studios
The Use of Stereoscopic Depth as a Storytelling Tool

Ocelot, Michel
Director
Traditional Animation vs. Digital 3D

Okun, Jeff
VES Society
Visual Effects: Problem Solving on the Run

Olin, Joseph
Academy of Interactive Art & Sciences
Videogames Today and Tomorrow's Gamers

Overby, Mikkel Lucas
Serious Games Interactive
Playing to win: Games Beyond Entertainment

Parekh – Gaihede, Sunit
3D Artist
Sunshine Barry & the Disco Worms: CG Feature Production on a Shoestring

Patel, Maurice
Autodesk
The Broad Impact of Gaming Technology

Plantec, Peter
OrdinaryMagic

Plantec, Danielle
Scanline VFX
Moderatorin

Prziklang, Thimo
GEMA

Rahimi, Amir
Electronic Arts, EA Casual Entertainement
Developing BOOM BLOX with Steven Spielberg

Reil, Torsten
NaturalMotion Ltd.
Euphoria in Grand Theft Auto IV

Reinaudo, Philippe
Éclair
Generating and Delivering a Digital Print

Rieke, Andreas
Musikproduzent, Fanta 4
Realtime Animation for live Tour

Ritter, Steffen
Microsoft Deutschland GmbH
Design, UX & Vision @ Microsoft

Rodriquez, Paco
FIlmax Animation
Nocturna: Case study

Rose, Robert
Fachhochschule Augsburg Fachbereich Design
Moderator der Echtzeit Schiene

Roth, Eric
Visual Effects Society
The Blurring Line between VFX and Animation

Rueger, Miachel
Developer
Alternate Reality Games - More than Games, More than Reality

Rutkowski, Kamil
The Chimney Pot
4K Digital Intermediate by The Chimney Pot Warsaw

Sablinski, Jedrzej
The Chimney Pot
4K Digital Intermediate by The Chimney Pot Warsaw

San Roman, Pablo
Ilion Animation Studios
Rigging at Ilion: More than a Comic Strip

Schaefer, Harald
Bewegte Bilder Digital Cinema
Digital Cinema Mastering: From Camera to Digital Screen - How Different Source Material Effects The Look Of The Image

Schesch, Stephan
Animation-X Gesellschaft zur Produktion von Animationsfilmen mbH
The Three Robbers – The Making-Of

Schmidt, Karsten
PostSpecktacular
Code as Design Language

Scholz, Alexander
EA Phenomic c/o Electronic Arts GmbH
Realtime VFX for an Upcoming Game

Schosser, Susanne

Schuchmann, Dominique
M.A.R.K. 13 Stuttgart
VFX Cluster Baden-Wuerttemberg - Building a Virtual VFX Major

Schuffert, Carsten
Bewegte Bilder Medien AG
Digital Cinema Mastering: From Camera to Digital Screen - How Different Source Material Effects The Look Of The Image

Schuh, Jakob
Studio Soi GmbH & Co. KG
The Digital Handmade

Schulz, Claus-Dieter
machinima-studios
Machinima - Recent advances and future perspectives

Seddon, Dan
Framestore
Monster Stork - Full Feather System Developed on a Short Schedule

Serényi, Balázs Balin
Visual MINDS Studio
ntroducing FlashFilterLab

Short, Alan
Aardman Animations Ldt.
Aardman Goes Dark - Meet The Pearce Sisters

Silwerfeldt, Daniel
Radar Film ApS
Sunshine Barry & the Disco Worms: CG Feature Production on a Shoestring

Simon, SuAnne
Savannah College of Art and Design
Creating Space and Identity through Rich Media Content for Interactive Design

Singer, Scott
Dreamworks SKG
Dreamworks Animation, the Fusion of Technology and Cinematography

Smith, Michael
Crytek GmbH
A Facelift for The Perriwig-Maker

Smith, Anthony J.
Staffordshire University Arts, Media & Design
A Facelift for The Perriwig-Maker

Sproxton, David
Aardman Animations Ltd.
Aardman Goes Dark - Meet The Pearce Sisters

St Clair, Bret
Meteor Studios
A Journey in Stereo: A Case Study on Journey 3D And What A Stereo Film Means for VFX

Stavginski, Kai
Ilion Animation Studios
Rigging at Ilion: More than a Comic Strip

Stoltz, Jan
Trixter Film GmbH
Big show for a little Dragon – Visual effects for "Lilly The Witch"

Story, Dave
Adobe Systems Incorporated
The Future of Photography is Computational Photography

Striedl, Josef Alfons
VR Space Theatres GmbH
VR Space - Interactive Platform For Cinemas / Gaming Venues

Südhoff, Ralf
UN World Food Program
The Multimedia Fight Against Hunger

Sylwan, Sebastian
Weta Digital
Digital End-to-End: The Changing World of Film Pipelines

Temple, Reka
Cinemon Entertainment
Cinemon Entertainment

Trevett, Neil
Nividia
Making Mobile Phones a Rich Content Platform - the Khronos Mobile Graphics Ecosystem

Trigub, Frank
Acony GmbH & Co. KG
Free-to-play Games

Udvardi, Jenó
Cubeeffects
Cube Effects

Unseld, Saschka
Studio Soi GmbH & Co. KG
The Digital Handmade

Valeur, Michael
Author and Concept Developer for Interactive Fiction
"EGO-TRAP" - Mobile Storytelling in the Science Center

Valton, Edouard
DURAN DUBOI Studio
Asterix and DuranDuboi Studio in 2007

Vitale, Sebastiano
OVO
OVO - a mesh of knowledge

Vitzthum, Michael
nhb Hamburg
Take RED Instead

Watts, Chris
Bake Visual Effects, Inc.
The Last Word (And Who Gets It)

West, Marlon
Walt Disney Animation Studios
Goofy - How To Hook Up Your Home Theater

Widera, Adrian
Arri Film & TV Services GmbH
"The Company" and "Captain Abu Raed" - Case Studies

Wilkerson, Ryan
Microsoft Game Studios
The Role and Process of Visual Design in Video Games

Wittenburg, Jens Peter
Grass Valley THOMSON Broadcast & Media
Optical Storage in the Post HD-DVD Era

Witzel, Florian
Psyop
PSYOP - Graphic Design within the worlds of Advertising and Animation.

Wortmann, Michael
"The Gustloff" - The Making Of the Visual Effects

Wrede, Oliver
Hobnox AG
Hobnox – Web entertainment revisited

Yerli, Cevat
Crytek AG
Visions, CRYSIS in the Making

Young, Paul
Cartoon Saloon Ltd.
Producing "The Secret of Kells"

Zwing, Rainer
Thomson, Villingen Research Center
The 21st Century Conundrum about Colors and Dynamic Range - Content Creation vs. Rendition

FMX is funded by the Ministry of Science, Research and the Arts and the Ministry of Economic Affairs, Labour and Housing of the State of Baden-Wuerttemberg, the City of Stuttgart and the MFG Film Funding, taking place in cooperation with VES Visual Effects Society, ACM SIGGRAPH and the World Building Institute, supported by Animation Media Cluster Region Stuttgart (AMCRS), AMD, AutodeskBackstage, Epic Games and Mackevision. FMX is an event by the Filmakademie Baden-Wuerttemberg, organized by the Animationsinstitut, hosting the Animation Production Day (APD), a joint venture with the Festival of Animated Film Stuttgart (ITFS).