CREATING WORLDS

Stuttgart, Germany
April 24 - 27

fmx/09: List of Speakers

Aithadi, Nicolas
The Moving Picture Company
"Cities, Creatures, Explosions and Some Fallen Superheroes – An Overview of MPC 2008 - 2009"

Aldrich, Matt
Lucasfilm Animation Singapore
"The Art Behind Making a Game"

Allport, Aaron
Blitz Games Studios
"Console Games Going Into The Next Dimension"

Aliprandi, Veronica
Rainbow S.p.A.

Antonov, Viktor
The Building Studios
"The Prodigies – A New Genre of Animated Movie"

Appell, Hannes
Filmakademie Baden-Württemberg, Institute of Animation, Visual Effects and Digital Postproduction
"Widening the spectrum. Enhancing Organic Visual Effects While Simplifying Rotoscoping Techniques"

Arnaud, Remi
Intel
"The New Game in Town: How CGI Can Harness the Power of Game Tech"

Balzerani, Margherita
Eurasiam
"Video Games and Virutal Worlds: New Fields for Contemporary Artists and Immaterialism in Art?"

Baumann Larsen, Kim
Placebo Effects
"Construction: Designing Immersive Experience"

Beckedahl, Markus
Creative Commons
"Creative Commons – Between Open-business and Remix-Society"

Beisswenger, Melanie
"I got a Job Abroad [elation]... Now What [panic]?"

Benayoun, Maurice
"The Médialab’s “Starwatcher” – History of a Non-Standard"

Bird, Chris
"Perception: Interface as Experience"

Bitar, Hania
Pyalara
"Empower the User to Tell His Own Story"

Blackbourn, Brad
Framestore

Bled, Jaques
Mac Gugg Ligne
"The Beginning of MacGuff in 1985 – Today the one of the main studios in Paris" / "IMAGIX-3D: the Beginning of 3D Animation Software Running on a PC in the 80’s"

Block, Andrea
LUXX Studios

Buffin, Pierre
BUF Compagnie
"Dante 01: Mystical Visual Effects"

Brüggemann, Ekkehard
Digitale Kulturen e.V.
"Real-Time GFX Underground Art – The „Demoscene“ View on Realtime Animations"

Burgess, David
Dreamworks SKG
"It’s not Shrek, it’s not Madagascar – what is it?"

Burkardsmaier, Heiko
Pixomondo Images GmbH & Co. KG
"Mackevision / Pixomondo / M.A.R.K. 13 Company Presentation"

Caro, Mark
"Dante 01 – Mystical Visual Effects"

Catania, Gianmario
Rainbow CGI

Caulkin, Steve
ImageMetrics Inc.
"PhotoReal Facial Animation"

Chabrier, Rodolphe
Mac Guff Ligne
"Meeting with Jan Kounen

Christian, Joeri
Tinkertree
“Plankton Invasion”

Cioffi, Alessandro
Trixter Film GmbH

Cookson, Ed
The Sancho Plan
"Perception: Interface as Experience"

Cooper, Kellie-Bea
Better Mousetrap Studios
"Distributed Virtual Game Development: Improving Quality & the Bottom Line"

Costanzo, Filippo
Activision / Blizzard
"Creating Realism in Games"

Crowle, Rex
Media Module
"Mash-Up: The Making of the LittleBigPlanet Graphical Style"

Daffy, Andrew
The House of Curves
"nDragqueen"

Daley, Elizabeth
University of Southern California School of Cinematic Arts
"USC School of Cinematic Arts on the 80th Anniversary"

Davenport, Patrick
ImageMetrics Inc.
"PhotoReal Facial Animation"

Dawes, Brendan
"Straight up with a twist"

Debevec, Paul E.
University of Southern California, Institute for Creative Technologies
"Live Facial Performance of Virtual Actors and 3D Teleconferencing"

deFaria, Chris
Warner Bros. Pictures
"VES: Creative Development with Digital Tools"

Delventhal, Kay
Toons’n’Tales Filmproduktion GmbH
"“Jasper – and the Journey to the End of the World“ - A Pan European Production and its Challenges"

Desjardin, John DJ
Velvetelvis Studios, Inc.
"Under the Hood: The VFX of “Watchmen”"

Diamond, Rond
Animation World Network
"Animation Show of Shows"

Diaz, Juan B.
gatoencerrado films
"Creation: Authorship of the Narrative"

Doidge, Tim
Autodesk Media & Entertainment
"3D Interaction and the New Art of Virtual Moviemaking"

Dumoulin, Francois
La Maison
"Trouble at Timpeltill"

Dwivedi, Rajeev
Animation Today
"Film Restoration: A New Business Model and its Scope Around the Globe"

Ellenshaw, Harrison
Ellenshaw.com
"VES: An Overview of Visual Storytelling in Live Action Production and the Application of those Techniques to CGI"

Emery, Olivier
Trimaran
"The Beginning of MacGuff in 1985 – Today the one of the main Studios in Paris" / "IMAGIX-3D: the Beginning of 3D Animation Software Running"

Escolano Garcia, Raul
"How to Create Cartoons Using Flash and Not Die in the Attempt"

Ettouney, Kareem
Media Molecule
"Mash-Up: The Making of the LittleBigPlanet Graphical Style"

Fages, Lionel
Cube
"Cube Creative – 15 Years of 3D Movie Production"

Faust, Michael
Bridgit Folman Film Gang
"The Process of the Visual and Technical Development of “Waltz with Bashir”"

Fehrmann, Imke
Animal Logic
"I got a Job Abroad [elation]... Now What [panic]?"

Feinberg, Danielle
Pixar Animation Studios
"The Cinematography of “Wall-E”"

Feldt, Linus
Bajoum Interactive, Animation Story Universe
"Creating an Online World with Creative Content for a Smaller Audience"

Felix, Paul
Walt Disney Animation Studios
"The Art Direction and Lighting of “Bolt”"

Feng, Wen
Beijing Film Academy School of Animation
"A Long March on the Road to Home"

Flückiger, Barbara
Universität Zürich, Seminar für Filmwissenschaft
"Photorealism and Beyond: Analog Artifacts in CGI"

Frankel, Ron
Proof Inc.
"Seeking Proof: A Look at Previs Past, Present and Future"

Fröhlich, Jan
CinePostproduction GmbH & Co. KG
"Digital Film Cameras: Challenges During the Shoot and in Post"

Fulle, Jenny
The Creative-Cartel
"Exploring a New Model for VFX and Animation Production within the Global Community"

Garnier, Francois
Amak
"Story Structure and Visualisation From 2D to “4D”: Into a Communication Space"

Garret, Malcolm
AIG: Applied Information Group
"Perception: Interface as Experience"

Gauss, Armin
M.A.R.K.13 Stuttgart

Geiger, Kevin
Animation Options
"Cultural Revolution, Take Two"

Gryn, David
Artprojx

Guardiola, Emmanuel
Seaside Agency
"Art and Game Design: Creating a Bond Between Players and their Games"

Guillon, Christian
L’Est
"Challenges Arising from the Use of Digital Doubles"

Habel, Stefan
Animationsinstitut
"Artistic Efficiency via Technical Innovation: A Research Report"

Hacker, Steffen
unexpected GmbH
"Adobe Creative Suite 4 Production Premium for daily postproduction and visual effects use"

Hadi Samsudin, Hasnul
MDeC – Multimedia Development Corporation Sdn Bhd MSC Malaysia Headquarters
"Animating Malaysia: Catalyzing Industry through MaC3"

Haggerty, Mary Beth
Autodesk Media & Entertainment
"Games and the Future of Interactivity"

Hall, Lyle
Heavy Iron Studios
"Developing Games with Pixar: Working with Superheroes, Rats and Robots!"

Havaldar, Parag
Sony Pictures Imageworks
"Light footprints"

Haug, Kevin Tod
FX Cartel
"VFX Design and the “Other Departments”: a Primer for Cross-Disciplinary Filmmaking as used in “Quantum of Solace“"

Hellouin, Guillaume
Teamto
"Plankton Invasion"

Helzle, Volker
Filmakademie Baden-Württemberg GmbH, Institut für Animation, Visual Effects und digitale Postproduktion
"Agent Framework: Character-Centric Application Prototyping & Facial Animation Toolset 2.0"

Hénon, Pierre
Ecole Nationale Supérieure des Arts Décoratifs All – Atelier d’Image et d’Informatique – ENSAD
"How Computer Graphics Began in France in the Early 80’s" / "“Fanóme”: The Birth of a Crazy Company"

Hermann, Claus Daniel
Köln International School of Design
"Visualisation of Roman Cologne"

Herold, Pascal
Delacave Studio Animation
"Cinderella"

Hilleman, Richard
Electronic Arts
"Don’t Fear the Small Game"

Hilton, Anthony
Anthony Hilton Consulting

Hjorthoj Sparre, Irene
Nordic TD Forum – An Association Across Boarders

Hogbin, Paul
Double Negative Visual Effects
"Spangle: A GPU-Accelerated Lighting Preview Tool for Film"

Hourcade, Jean-Charles
Red Cat Technologies
"INA, first CG trials: TDI the creation of the Explore software, the world’s most popular 3D animation package in 1991" / "The Beginning of BUF Compagnie in 1985 – Today one of the main Studios in Paris"

Huang, Stella
SOFA Studio
"Creativity Flows from Greater China"

Hundt, Thomas
Jangled nerves
"Presentation of Jangled Nerves"

Hunt, Philip
studio aka
"Studio aka: “Lost and Found” – The Book and the Film"

Kerlow, Isaac
Siggraph 2010: the New Computer Animation Festival

Kiesl, Alexander
unexpected
"Presentation of unexpected"

Kim, Yunchul
"Electrification and Volatile Time"

Kirschner, Friedrich
"Machinima: what happened in 2008? A bit of research, a performance and movies"

Klingemann, Mario
Quasimondo
"The Tinkerer’s Box"

Kolbe, Marc
The Creative-Cartel
"Exploring a New Model for VFX and Animation Production within the Global Community"

Kraus, Simone
Trixter Film

Krakowsky, Tali
WET
"Streaming Stories"

Küpper, Jonas
CinePostproduction GmbH & Co. KG
"Digital Film Cameras: Challenges During the Shoot and in the Post"

Kular, Jerzy
DSK International Institute of Industrial Design, Animation & Gaming
"Cube Creative – 15 Years of 3D Movie Production"

Lacroix, Georges
GL Consulting
"How Computer Graphics Began in France in the Early 80’s"

Lalanne, Alain
BUF Compagnie
"The Dark Knight – Batman’s Sonar Vision"

Lenoir, Frédèric
TeamTO
"Plankton Invasion"

Lieberman, Zachary
Eyebeam
"Making the Invisible Visible"

Li-jun, Sun
Beijing Film Academy School of Animation

Litt, Jonathan
Digital Domain
"“The Curious Case of Benjamin Button”: Lighting, Rendering and Compositing"

Lomas, Andy
Framestore
"“The Tale of Despereaux“: Creating Framestore’s first Animated Feature Film"

Lusinsky, Adolph
Walt Disney Animation Studios
"The Art Direction and Lighting of “Bolt”"

MacPherson, Steve
Autodesk Media & Entertainment

Mastrofini, Francesco
Rainbow CGI
"Rainbow CGI Animation Studio"

Mead, Syd
Syd Mead Inc., Oblagon Inc.
"VES: Concept, Idea, Design"

Mendler, Tim
MoveMatcherS
"Shooting in stereoscopic-3D: Live-Action, Miniatures, Stop-Motion – The Challenge of Stereoscopic Cinematography"

Meyer-Hermann, Thomas
Studio FILM BILDER
"30 Years of Film Bilder / Studio Soi / Elektrofilm"

Mitchell, Greg
Epic Games, Inc.
"Behind the Scenes: The Gears of War 2 Cinematic Pipeline"

Mokhberi, Emud
Sony Pictures Imageworks
"Making of “Oktapodi”"

Moskowitz, Dan
Maxis
"Tools and Toys – Promoting Creativity with “Spore”"

Mütze, Rolf
PICTORION Das Werk GmbH
"VFX making for Films like „Palermo Shooting“, „Adam Resurrected“ and „Hilde“ by Pictorion Das Werk"

Neuman, Robert
Walt Disney Animation Studios
"“Bolt” 3D: Integrating Monoscopic and Stereoscopic Production"

Nicolai, Barbara
Rainbow CGI
"Rainbow CGI Animation Studio"

Nicolas, Xaviar
Lucasfilm Animation
"Lucasfilm Animation Singapore: A Global Production Pipeline"

Niquet, Geoffrey
BUF Compagnie
"Speed Racer – Conception of a New Visual Grammar"

Okun, Jeff
Visual Effects Society
"Visual Effects: Problem Solving on the Run"

Olin, Joseph
Academy of Interactive Arts & Sciences
"Panel Discussion"

Oliver, Andrew Nicholas
Blitz Games Studios
"Console Games Going Into The Next Dimension"

Osher, Robert
Sony Pictures, Digital Production
"Forward Motion: An inside look at Sony Pictures Digital Production Companies Sony Pictures Animation and Sony Pictures Imageworks"

Perlin, Ken
Media Research Laboratory, Department of Computer Science, New York University
"Your Personal Digital Acting Troupe"

Plantec, Peter
OrdinaryMagic
"5D: The Present and Future of Immersive Design"

Pokorski, Rafael
Köln International School of Design
"Visualisation of Roman Cologne"

Preeg, Steve
Digital Domain
"“The Curious Case of Benjamin Button”: Animation and Performance"

Raitt, Bay
Valve
"Rebalancing Production Resources"

Robinson, Simon
The Foundry
"Stereo-3D in Live-action Film Post-Production: New Tools and Algorithms"

Rolfe, Tom
Double Negative
"“Hellboy II: The Golden Army”"

Eric Roth
Visual Effects Society

Routhier, Nicholas
SENSIO Technologies Inc.
"The First Live 3D Sports Events"

Schaedler, Tino
Imagination: Visual Arts and Science

Schaefer, Harald
Bewegte Bilder Digital Cinema
"3D Cinema: from D1 to Screen"

Scheele, John
"Previs 9/11: Reconstructing Recent History"

Schneider, Neil
Meant to be Seen
"The Hype-Free Guide to Stereoscopic 3D Entertainment and its Future"

Schönberger, Holger
Animationsinstitut der Filmakademie Baden-Württemberg
"Royal Render 6.0 – A Brand New Version of the Advanced Render Farm Manager"

Schuchmann, Dominique
M.A.R.K.13 Stuttgart

Schuffert, Carsten
Bewegte Bilder Medien AG
"3D Cinema: from DI to Screen"

Schuh, Jakob
Studio Soi GmbH & Co. KG
"Studio Soi Company Presentation"

Schulz, Claus Dieter
machinima-studios
"Machinima: what happened in 2008? A bit of research, a performance and movies"

Scoates, Chris
University Art Museum, California State University
"Imagination: Visual Arts and Science"

Seide, Benjamin
ELEKTROFILM Postproduction Facilities GmbH
"Elektrofilm Company Presentation"

Serényi, Balázs Balin
Visual MINDs Studio
"SourceBinder – Community Driven Development Environment"

Servick, Roger
Syd Mead Inc., Oblagon Inc.
"VES: Concept, Idea, Design"

Sjovall, Jan-Erik
Ubisoft Digital Arts Inc.
"Prince of Persia: Bringing Elika to Life"

Soderwall, Mark
Distributed Virtual Game Development: Improving Quality & the Bottom Line

Sonzero, Jim
Director
"Film Directors in the 21st Century – Staying Relevant in the Era of Convergence"

Stamnes, Bent
The International Scene Organization
"Scene.org Arwards: The Best Real-Time Graphic Demos of 2008"

Stoltz, Jan
Trixter Film GmbH
"Kid on a Roof Top – Visual Effects for “Vorstadtkrokodile”"

Streeting, Steve
OGRE, Torus Knot Software
"Orge 3D – an introduction to Open Source Real-Time Visualization"

Taylor, Chris
Gas Powered Games
"The Challenge of Creating NEW IP"

Taylor, David
Arup’s Performing Arts Group
"Interaction: Intelligent Choreography, Building Worlds"

Trapp, Matthias
Universtity of Postsdam Hasso-Plattner-Institute
"Visualisation of Roman Cologne"

Travers, Peter
Sony Pictures Imageworks
"The making of “Watchmen’s” Doctor Manhattan"

Turkowski, Rita B.
Intel Software and Solutions Group
"The New Game in Town: How CGI Can Harness the Power of Game Tech"

Van’t Hul, Brian
Laika Inc.
"Shooting “Coraline” in 3D"

Vanesse, Simon
BUF Compagnie
"Speed Racer – Conception of a New Visual Grammar"

Vidal, Dominique
BUF Compagnie
"Speed Racer – Conception of a New Visual Grammar"

von der Pahlen, Javier
Activision / Blizzard

von Staden, Inga
projectscope
"User Generated Media – Powered by Community"

Wang, Lifeng
Xing-Xing Digital Corporation
"The Chinese Animation Industry under Globalization"

Ware, Martyn
Future of Sound

Weiland, Johannes
Studio Soi GmbH & Co. KG

Wichmann, Eike
Luxx Studios GbR
"Have a Look into LUXX Studios / Unexpected / Jangled Nerves"

Wild, Steffen
The Jim Henson Company
"Real-time Techniques for Media Productions"

Williams, Chris
Walt Disney Animation Studios
"Story Telling"

Woebcken, Carl L.
Studio Babelsberg GmbH
"Germany as Location for Large, International Co-Productions"

Yang, Vance
SOFA Studio
"Creativity Flows from Greater China"

Zargarpour, Habib
Electronic Arts
"VES: Production Design in Games vs. Films: In a Field Dominated by First-Person Shooters Design Plays a Large Role in Telling the Story"

Zauner, Thomas
Scanline VFX
"The River God – Fluidsimulation for “The Chronicles of Narnia: Prince Caspian”"

Zinke, Arno
Universität Bonn, Institut für Informatik II, Multimedia // GfaR GmbH
"Towards Virtual Hair – Principles, Achievements and Visions"

Zirngibl, Ingo
Jangled nerves GmbH
"Porsche 917 Spot for Porsche Museum"

FMX is funded by the Ministry of Science, Research and the Arts and the Ministry of Economic Affairs, Labour and Housing of the State of Baden-Wuerttemberg, the City of Stuttgart and the MFG Film Funding, taking place in cooperation with VES Visual Effects Society, ACM SIGGRAPH and the World Building Institute. FMX is an event by the Filmakademie Baden-Wuerttemberg, organized by Animationsinstitut, hosting the Animation Production Day (APD), a joint venture with the Festival of Animated Film Stuttgart (ITFS).