In 2016, FMX enters its third decade. As the place, Where Art, Technology and Business meet, FMX poses as platform for discussion and exchange, inviting its core communities from Animation, Effects, Games and Transmedia to Stuttgart. With many new VFX-heavy productions ahead, FMX 2016 will spotlight the topic of VFX as well as VR and AR.

Further FMX 2016 topics include:
Realtime Storytelling | Visual Language | Concept Art | Cinematography | Disrupters | Layout & Set Design | Location-based Entertainment | Virtual Human Forum | VFX in Commercials | Hack Art | Machine Learning | Business Leaders | Virtual Storyboarding | Visual Communication | Animation Wild 'n Strange | Worldbuilding | VFX in TV | User-generated Content | Stop-Motion | The New Scene of Digital and Visual Arts

This page is updated continuously.

Program Board

Vince Baertsoen, Heaf of 3D, The Mill
Tomasz Bednarz, Principal Research Fellow, Queensland University of Technology
Bill Desowitz, Film Journalist, Immersed in Movies
Dave Gouge, Head of Marketing & Communications, Weta Digital
Adam Finkelstein, Professor, Computer Science Department, Princeton University
Patrick Hanenberger, Production Designer & World Builder, THE NEULAND
Christophe Hery, Senior Scientist, Pixar Animation Studios
Don Levy, Founder, Smith Brook Farm
David Morin, Chairman, Joint Technology Subcommittee on Virtual Production & Chairman, Autodesk Film CTO Advisory Council
Mike Seymour, Co-Founder, &
Brent Strong, Creative Director, Walt Disney Imagineering
Katharina Tillmanns, Co-President, Games for Change Europe

Advisory Board

Victoria Alonso, Executive Vice President of Physical Production, Marvel Studios
Jacques Bled, CEO, Illumination Mac Guff
Mark Bolas, Associate Director, USC's Institute of Creative Technologies
Elizabeth M. Daley, Steven J. Ross/ Time Warner Professor and Dean School of Cinematic Arts, University of Southern California
Paul Debevec, Associate Director of Graphics Research, USC's Institute for Creative Technologies
Volker Engel, President, Uncharted Territory
Gilles Gaillard, Managing Director, Micros Image
Markus Gross, Director, Disney Research Z├╝rich
Thilo Kuther, CEO, Pixomondo
Joe Letteri, Senior Visual Effects Supervisor, Weta Digital
Shelley Page, Head of International Outreach, DreamWorks Animation
Eric Roth, Executive Director, Visual Effects Society
William Sargent, CEO and Founder, Framestore
David Sproxton, Co-Founder and Executive Chairman, Aardman


Hernando Bahamon, Animation Director, Globizco Inc.
Marc Bertrand, Producer, French Animation Studio/ National Film Board of Canada
Dawn Ernster Yamazi, Director, Talent Development, Walt Disney Animation Studios
Thierry Frey, Senior Project Manager, EON Reality
Ed Hooks, Actor, Acting Trainer
Mark Mine, Executive Creative Technology, Walt Disney Imagineering R&D, Walt Disney Imagineering
Ken Perlin, Professor of Computer Science, NYU Media Research Lab
Scott Ross, Founder Digital Domain, Ex CEO/Chairman Digital Domain, Ex Sr. VP LucasFilm, Ex GM Industrial Light & Magic
Mark Sagar, Director - Laboratory Animate Technologies, Laboratory for Animate Technologies, Auckland Bioengineering Institute
Deb Stone, Manager, Recruiting & Talent Development, Blue Sky Studios
Sebastian Sylwan, CTO and Creative Partner, Felix & Paul Studios
Saschka Unseld, Creative Director, Passion NY and Oculus Story Studio
Steve Vasko, Global Industry Manager Education, Autodesk

FMX is funded by the Ministry of Science, Research and the Arts and the Ministry for Finance and Economic Affairs of the State of Baden-Wuerttemberg, the City of Stuttgart and the MFG Film Funding, taking place in cooperation with VES Visual Effects Society, ACM SIGGRAPH, World Building Institute and Eurographics. FMX is an event by the Filmakademie Baden-Wuerttemberg, organized by the Institute of Animation, Visual Effects and Digital Postproduction, hosting the Animation Production Day (APD), a joint venture with the Festival of Animated Film Stuttgart (ITFS).