BEYOND
THE SCREEN

International Conference on Animation,
Effects, VR, Games and Transmedia
May 02-05, Stuttgart, Germany

Kim Libreri, Chief Technology Officer, Epic Games

Epic Games CTO Kim Libreri is responsible for continuing Epic's tradition of fusing state-of-the-art technology with the pinnacle of visual artistry, and for defining the studio's Unreal Engine as the platform of choice for all types of interactive experiences including games, movies, visualization and virtual reality.  

Prior to joining Epic Games, Kim was the Chief Strategy Officer at Lucasfilm, where he was responsible for the company's Star Wars technology strategy and innovations in interactive storytelling, including the highly-awarded 1313 prototype.  

Kim’s career in digital technology and visual effects spans over 20 years, and he has credits on more than 25 films including ‘Super 8’, ‘Speed Racer’, ‘Poseidon’ and ‘The Matrix Trilogy.’  

He led the development team for the award-winning ‘What Dreams May Come’ as well as for the original ‘Matrix,’ developing the now-legendary Bullet Time technology.  

Kim is a respected member of many visual effects bodies, including the visual effects branch of the Academy. He has received numerous awards for his work and contributions to Motion Picture technology including an Oscar nomination in 2006 and two Academy Awards in 2000 and 2015.

 

 

FMX is funded by the Ministry of Science, Research and the Arts and the Ministry of Economic Affairs, Labour and Housing of the State of Baden-Wuerttemberg, the City of Stuttgart and the MFG Film Funding, taking place in cooperation with VES Visual Effects Society, ACM SIGGRAPH, World Building Institute and Eurographics. FMX is an event by the Filmakademie Baden-Wuerttemberg, organized by the Institute of Animation, Visual Effects and Digital Postproduction, hosting the Animation Production Day (APD), a joint venture with the Festival of Animated Film Stuttgart (ITFS).