This workshop shows how to shoot a movie by playing it like a video game, in an interactive simulated world with virtual actors, objects, lighting and environment.
Cinector is a rapid production tool for movies. It is a real-time animation software, in which every scene, every camera, every actor and action can be created and changed as easily as playing a computer game.
With Cinector we will change the way animation movies are made. No abstract interfaces, no tedious handy work. You create a scene by being part of it. Move around the virtual set, act, play and experiment. For example, you can control a virtual vehicle by just driving it. You can animate a virtual character by controlling it with a gamepad or moving in front of a motion tracking device. If you like it, record it. Than do the next person, vehicle, or layer of animation. We enable you to create movies and television programs interactively in a virtual simulated world in a fraction of time and resources.
The workshop is presented within the scope of research project PraevEM (http://www.praevem.de). The aim of the research is to develop an enterprise content management, with which it is possible to produce animated films and pre-visualization faster and more cost efficiently.
Within this research project we developed a direct link between Cinector virtual production software and information management for games and previs (http://praevem.de/?page_id=449&lang=en).
Finanziert aus Mitteln der Europäischen Union und des Freistaates Sachsen.
Thomas Schmieder is the founder of Cinector and researcher at University of Applied Sciences Mittweida (http://www.praevem.de). He possesses a six year long experience in envisioning, promoting, establishing and managing projects that incorporate technical fields (Software Development) as well as creative fields (Movie Production, Game Production) and different kinds of specialists (programmers, media producers, team-sizes up to 50 people). He united his experience as an actor, who played lead roles in major European and German movie productions, with the new possibilities of virtual worlds. Based on this experience he created the vision of game-based virtual movie production. He established the interactive media research and study branch at Mittweida University of Applied Sciences including one of the first public game-centered study programs in Germany.
Folker Marten Schamel is founder and managing director of Spinor GmbH, a provider of real-time 3D software for creating interactive virtual worlds in the areas of PC, mobile and console gaming, movies, broadcasting, virtual reality and simulations.
This software powers various award winning products and productions, including for example several E3 awards for world-wide best video game of the year or the children's media award "Der weiße Elefant" for contributing to the quality of media services for children.
He acquired well-known licensees, including Intel, ATI, Funcom, Siemens, Volkswagen, Ravensburger Digital, ARD, ZDF, and Pro7Sat1.
He is credited for contributing to the specification of the OpenGL standard, the world-wide leading cross-platform 3d graphics API. As jury member he judged about allocating government incentives for ambitious collaborative multi-year high-tech projects of companies and universities.
He is a teacher about 3d engine development and has talked at various conferences, including for example the Games Convention Developers Conference (GCDC), Future Internet Assembly (FIA), and Microsoft Gamefest.
He is an expert on software product design, product management and software development methodologies, especially agile development.
Folker Schamel has a Diploma in theoretical physics with mathematics as minor.