Beyond theory, this session explores important examples of the power of visual communication. Leading researchers, artists and entrepreneurs show how they apply visual art and science to transform and influence the world around us.
Don Levy is the founder of Smith Brook Farm, a creative consultancy where ideas grow naturally. He inhabits the intersection of entertainment and technology, where he has been on the forefront of the digital transformation of Hollywood. In 2012, he left Sony Pictures Entertainment after 17 years in senior marketing and communications positions to focus on research as a visiting scholar at The University of Southern California, develop and launch a family entertainment venture, and serve on the faculty of Boston University's Los Angeles Program. He is also active in education issues, from public school funding to the future of education, and speaks or moderates on various education panels at conferences around the world. He is a longtime member of the TED (Technology, Entertainment and Design) Conference, the licensee for the independently organized TEDxConejo, a member of the Academy of Motion Picture Arts and Sciences, The Academy of Television Arts and Sciences, and The International Photographers.
Terrence Masson is an animation and visual effects consultant with 25 years of production experience which includes feature and short animated film, broadcast, video games, interactive media and special venue. He is Founder and CEO of Building Conversation, an augmented reality start-up specializing in architectural visualization. ( www.buildingconversation.com )
Terrence came up through the ranks on more than 20 feature films including Hook, True Lies, Interview with a Vampire and three Star Wars movies; along with supervising numerous interactive projects such as SimCity4, Bruce Lee, Batman Dark Tomorrow and Alter Echo. He developed the original CG pipeline for SouthPark in 1996 and his short film ‘Bunkie & Booboo’ won first place in the World Animation Celebration in 1998.
As Head of Animation and Founding Director of the Creative Industries program (2008-2012) at Northeastern University in Boston, he lead the vision and creation of all undergraduate Game Design and Interactive Media curriculum in the College of Arts, Media and Design. His book “CG101: A Computer Graphics Industry Reference” is a standard text world wide for both studio execs and students.
An active volunteer with SIGGRAPH since 1988, Terrence served as 2006 Computer Animation Festival Chair, SIGGRAPH 2010 Conference Chair and is currently the ACM SIGGRAPH Outstanding Service Awards Chair. Terrence is a member of the Producers Guild of America, the Visual Effects Society and an ACM Distinguished Lecturer. He has been involved with FMX since 1999.
A/Professor Tomasz Bednarz currently works as a Principal Research Fellow at the QUT, Science and Engineering Faculty, the ARC Centre of Excellence for Mathematical & Statistical Frontiers and the Institute for Future Environments. He also holds adjunct positions at the University of Sydney (Design Lab), University of South Australia (School of Information Technology and Mathematical Sciences), and the CSIRO. Earlier he worked as Research Team Leader, Computational Research Scientist and Projects Leader at CSIRO’s Digital Productivity Flagship. He joined CSIRO in early 2009, and worked as 3-D Visualisation Software Engineer, on immersive and tele-operating technology projects. In early 2011, he moved to Sydney to carry out works on image analysis using GPGPUs and heterogenous architectures, and led NeCTAR funded Cloud-based image analysis and processing toolbox project (http://cloudimaging.net.au) - that project received merit Queensland's iAward 2015. He also led project Platform for Big Data Analytics and Visual Analytics, connecting data analytics, statistical modelling, image analytics, machine learning, visualisation into one stack of reusable solutions running on the CSIRO infrastructure. His broad range of expertise spanning from image analysis, through numerical simulations and experiments with fluids, visualisation, computer graphics, demoscene to human-computer interactions is evidenced by the quality and number of publications (http://www.researcherid.com/rid/A-7376-2011). He runs Brisbane GPU Meet-up group, is active in the ACM SIGGRAPH International Resources Committee, chairs IEEE Computer Society Queensland Chapter, chairs Brisbane ACM SIGGRAPH Chapter and leads the Brisbane Khronos Group chapter. He actively promotes use of computational and visualisation techniques for science and research, and art + science methodology. Latest event #VisMatters2016.