CREATING WORLDS

Stuttgart, Germany
April 24 - 27

Program 2016

CONFERENCE | VFX | VIRTUAL HUMANS FORUM

Creating Virtual Humans

Haarm-Pieter Duiker (Epic), Brian Karis (Epic)

Epic Games Senior Graphics Programmer Brian Karis and VFX Supervisor Haarm-Pieter Duiker weigh in on what it takes to make believable virtual humans in this forum curated by fxguide's Mike Seymour.

Haarm-Pieter Duiker

Haarm-Pieter Duiker, VFX Supervisor, Epic Games, www.epicgames.com

Haarm-Pieter Duiker is a consultant for film, visual effects and games. His consulting firm, Duiker Research, has consulted on projects with Epic Games, Lucasfilm, The Academy of Motion Picture Arts and Sciences, MINE Inc. and others. He has been a Product Manager at Autodesk and mental images and CG Supervisor at Digital Domain and Electronic Arts among others. He has worked in visual effects for film and video games for the last 16 years, most recently on Transformers 3 and Super 8, with credits on 2012, The Matrix: Reloaded, The Matrix: Revolutions, and Speed Racer. He has developed technology solutions in the areas of rendering, lighting, and color management. His work has been patented, nominated for an Academy Award, and presented in conferences, magazines and online. Haarm-Pieter holds a Computer Science degree from UC Berkeley.

 

Brian Karis

Brian Karis, Senior Graphics Programmer, Epic Games, Epic Games, www.epicgames.com

Brian Karis is a Senior Graphics Programmer at Epic Games, where he works on Unreal Engine 4, focusing on physically-based shading, lighting, and geometry. Prior to joining Epic in 2012, he was employed at Human Head Studios and created the renderer for Prey 2.

Founded in 1991, Epic Games is the creator of the Unreal, Gears of War and Infinity Blade series of games. Today Epic is building Paragon, Fortnite, SPYJiNX, and the new Unreal Tournament. Epic's Unreal Engine technology brings high-fidelity, interactive experiences to PC, console, mobile, VR and the Web. Unreal Engine is freely available at unrealengine.com. For more information on the studio, visit epicgames.com and check out @EpicGames.

FMX is funded by the Ministry of Science, Research and the Arts and the Ministry of Economic Affairs, Labour and Housing of the State of Baden-Wuerttemberg, the City of Stuttgart and the MFG Film Funding, taking place in cooperation with VES Visual Effects Society, ACM SIGGRAPH and the World Building Institute, supported by Animation Media Cluster Region Stuttgart (AMCRS), AMD, AutodeskBackstage, Epic Games and Mackevision. FMX is an event by the Filmakademie Baden-Wuerttemberg, organized by the Animationsinstitut, hosting the Animation Production Day (APD), a joint venture with the Festival of Animated Film Stuttgart (ITFS).