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Marcos is the founder of Solid Angle, where he leads the development of the Arnold Renderer. Prior to that, Marcos was a visiting Software Architect at Sony Pictures Imageworks, a visiting researcher at USC's Institute for Creative Technologies under the supervision of Dr. Paul Debevec, and also consulted at various CG studios around the world. Marcos is a frequent speaker at SIGGRAPH, FMX and EGSR, and was recently awarded a Scientific and Engineering Academy Award for his work on Arnold. His favorite sushi is engawa.
Solid Angle SL is the technology company behind the Arnold rendering software, with offices in Madrid and London and customers throughout the world including Framestore, DreamWorks, ILM, Sony Pictures Imageworks, MPC, The Mill, Mikros Image and Rising Sun Pictures. Arnold was designed from the ground up to efficiently raytrace the complex geometric datasets required for feature-length CGI animation and big budget visual effects, while at the same time simplifying the pipeline, reducing the number of passes, minimizing storage requirements and greatly enhancing interactivity for lighting artists.