Stuttgart, Germany
April 24 - 27

Program 2017


Solid Angle

Arnold in Production at The Mill

Amaan Akram (The Mill)

A brief look at how Arnold is used by artists at The Mill to produce award-winning commercials. This talk will focus on lighting calibration, look development, shading and colour pipeline decisions. Also showcased will be some of the recent work by The Mill to highlight practical application of some of the ideas discussed in the talk.

Amaan Akram

Amaan Akram , Lighting and Rendering Supervisor, The Mill,

Amaan Akram is a Lighting and Rendering Supervisor at The Mill and has worked in TV, Film and Games industries since 2003 as a Generalist and as a Developer/Shader Writer. He works closely with artists and developers to help formulate efficient workflows in Lighting & Rendering, Colour Management and Colour Grading across jobs at The Mill.


A little bit about The Mill


The Mill is a world-leading, global content creation studio with a talented team based in London, New York, Los Angeles and Chicago. 

For over 26 years The Mill has collaborated with clients to bring brave ideas to life across VFX, digital and design projects for the advertising, games and music industries. 

The Mill prides itself on forming partnerships with the world’s best agencies, ground-breaking directors, creative companies and visionary brands built on creative excellence and cutting-edge technologies. 

The Mill is consistently recognized by peers and clients for delivering outstanding work and has earned the most prestigious industry awards including, Cannes Gold Lions, an array of D&AD Pencils, APA’s, British Arrows, AICP's, CLIOS and VES Statues to name a few.

For more information, please visit


Solid Angle SL is the technology company behind the Arnold rendering software, with offices in Madrid and London and customers throughout the world including Framestore, DreamWorks, ILM, Sony Pictures Imageworks, MPC, The Mill, Mikros Image and Rising Sun Pictures. Arnold was designed from the ground up to efficiently raytrace the complex geometric datasets required for feature­-length CGI animation and big­ budget visual effects, while at the same time simplifying the pipeline, reducing the number of passes, minimizing storage requirements and greatly enhancing interactivity for lighting artists.

FMX is funded by the Ministry of Science, Research and the Arts and the Ministry of Economic Affairs, Labour and Housing of the State of Baden-Wuerttemberg, the City of Stuttgart and the MFG Film Funding, taking place in cooperation with VES Visual Effects Society, ACM SIGGRAPH and the World Building Institute, supported by Animation Media Cluster Region Stuttgart (AMCRS), AMD, AutodeskBackstage, Epic Games and Mackevision. FMX is an event by the Filmakademie Baden-Wuerttemberg, organized by the Animationsinstitut, hosting the Animation Production Day (APD), a joint venture with the Festival of Animated Film Stuttgart (ITFS).