SAVE THE DATE

International Conference on Animation,
Effects, VR, Games and Transmedia
April 24 - 27, Stuttgart, Germany

Program 2017

FORUM | COMPANY SUITES | AUTODESK SUITE

Autodesk

Flexing the Rendering Muscles: Arnold in Production

Dennis Albus (Trixter)

This workshop explains workflows, tools and customizations that Trixter uses to improve their rendering efficiency and output a large amount of shots on a moderately sized renderfarm.
Based on production examples from Captain America: Civil War, Independence Day: Resurgence and the most recent Guardians of the Galaxy Vol. 2 it will touch on topics like cryptomattes, instancing, optimizing rendertimes and how to support multiple host applications.
You might also be able to see some exclusive images from Trixter's work on Guardians of the Galaxy Vol. 2.

 

Dennis Albus

Dennis Albus, Trixter

TRIXTER is a company where not only iconic Marvel characters like Iron Man, Black Panther, Rocket and Baby Groot are brought to life, but also a breathtaking variety of animals, from an ant to an elephant to a magical dragon. The international team of artists teaches them how to run, swim, fly or whatever the project requires, creating believable characters that live on the screen, interacting seamlessly with their human co-stars. TRIXTER also gives them their environments, whether it be a set extension or a completely virtual world, from a classic matte painting to a fully CG forest to a bustling city and everything in between, employing various complex effects from water to fire or smoke.

Founded two decades ago by Simone Kraus and Michael Coldewey, TRIXTER is one of Germany`s leading VFX studios, creating stunning high end VFX work and character animation for film and television. At the leading edge of the industry, employing computer scientists, film aficionados and incredibly talented artists, TRIXTER is always pushing the boundaries and is currently developing content and technical solutions for VR and 360°.

Autodesk makes software for people who make things. If you've ever driven a high-performance car, admired a towering skyscraper, used a smartphone, or watched a great film, chances are you've experienced what millions of Autodesk customers are doing with our software.

 

FMX is funded by the Ministry of Science, Research and the Arts and the Ministry of Economic Affairs, Labour and Housing of the State of Baden-Wuerttemberg, the City of Stuttgart and the MFG Film Funding, taking place in cooperation with VES Visual Effects Society, ACM SIGGRAPH and the World Building Institute, supported by Animation Media Cluster Region Stuttgart (AMCRS), AMD, AutodeskBackstage, Epic Games and Mackevision. FMX is an event by the Filmakademie Baden-Wuerttemberg, organized by the Animationsinstitut, hosting the Animation Production Day (APD), a joint venture with the Festival of Animated Film Stuttgart (ITFS).