| 14:00 - 15:00 | Side Effects Software www.sidefx.com | |
| Raum Mannheim | Go Procedural with Houdini | |
| Jeff Wagner, Senior Technology Consultant, Side Effects Software , www.sidefx.com | ||
|
Learn how Houdini’s renowned procedural node-based workflow can be used to enhance your VFX, lighting and environment modeling pipelines. Learn how to create high-end results while maintaining control throughout the creative process using interactive out-of-box tools.
Watch as Houdini is used to create VFX using particles and dynamics. Build models using procedural techniques and explore different ways of bending, twisting, shattering and smashing objects. Learn how to direct and light VFX using Houdini’s Mantra renderer and how to approach a variety of simulation projects. |
| 15:00 - 16:00 | Side Effects Software www.sidefx.com | |
| Raum Mannheim | Advanced VFX in Houdini | |
| Jeff Wagner, Senior Technology Consultant, Side Effects Software , www.sidefx.com | ||
|
Roll up your sleeves and dive deep into Houdini’s high-end VFX toolset. Learn how to tackle the most challenging tasks using a variety of production-based scenarios. Learn how top studios use Houdini in their work and begin exploring the power of Houdini’s procedural architecture.
In this session, you will learn about geometry processing using custom operators, advanced particle techniques, large scale volumetric simulations and particle fluid simulations. In the end you will have a deep understanding of how to fit these techniques into your existing CG pipeline. |
| 16:00 - 17:00 | Side Effects Software www.sidefx.com | |
| Raum Mannheim | Go Procedural with Houdini | |
| Jeff Wagner, Senior Technology Consultant, Side Effects Software , www.sidefx.com | ||
|
Learn how Houdini’s renowned procedural node-based workflow can be used to enhance your VFX, lighting and environment modeling pipelines. Learn how to create high-end results while maintaining control throughout the creative process using interactive out-of-box tools.
Watch as Houdini is used to create VFX using particles and dynamics. Build models using procedural techniques and explore different ways of bending, twisting, shattering and smashing objects. Learn how to direct and light VFX using Houdini’s Mantra renderer and how to approach a variety of simulation projects. |
| 17:00 - 18:00 | Side Effects Software www.sidefx.com | |
| Raum Mannheim | Houdini Town Hall | |
| Jeff Wagner, Senior Technology Consultant, Side Effects Software , www.sidefx.com | ||
|
In this session, the audience will take center stage and drive the presentation. Through your questions and answers, Side Effects will demonstrate key Houdini techniques as they apply to your production needs. Presenter Jeff Wagner will use his deep production knowledge to answer your queries.
This is a great opportunity for Houdini artists to meet face to face with Side Effects staff and ask questions. It is also offers a chance for attendees from our other two sessions to begin applying what they have learned to their own production challenges. |
| 14:00 - 15:00 | Side Effects Software www.sidefx.com | |
| Raum Mannheim | Go Procedural with Houdini | |
| Jeff Wagner, Senior Technology Consultant, Side Effects Software , www.sidefx.com | ||
|
Learn how Houdini’s renowned procedural node-based workflow can be used to enhance your VFX, lighting and environment modeling pipelines. Learn how to create high-end results while maintaining control throughout the creative process using interactive out-of-box tools.
Watch as Houdini is used to create VFX using particles and dynamics. Build models using procedural techniques and explore different ways of bending, twisting, shattering and smashing objects. Learn how to direct and light VFX using Houdini’s Mantra renderer and how to approach a variety of simulation projects. |
| 15:00 - 16:00 | Side Effects Software www.sidefx.com | |
| Raum Mannheim | Advanced VFX in Houdini | |
| Jeff Wagner, Senior Technology Consultant, Side Effects Software , www.sidefx.com | ||
|
Roll up your sleeves and dive deep into Houdini’s high-end VFX toolset. Learn how to tackle the most challenging tasks using a variety of production-based scenarios. Learn how top studios use Houdini in their work and begin exploring the power of Houdini’s procedural architecture.
In this session, you will learn about geometry processing using custom operators, advanced particle techniques, large scale volumetric simulations and particle fluid simulations. In the end you will have a deep understanding of how to fit these techniques into your existing CG pipeline. |
| 16:00 - 17:00 | Side Effects Software www.sidefx.com | |
| Raum Mannheim | Go Procedural with Houdini | |
| Jeff Wagner, Senior Technology Consultant, Side Effects Software , www.sidefx.com | ||
|
Learn how Houdini’s renowned procedural node-based workflow can be used to enhance your VFX, lighting and environment modeling pipelines. Learn how to create high-end results while maintaining control throughout the creative process using interactive out-of-box tools.
Watch as Houdini is used to create VFX using particles and dynamics. Build models using procedural techniques and explore different ways of bending, twisting, shattering and smashing objects. Learn how to direct and light VFX using Houdini’s Mantra renderer and how to approach a variety of simulation projects. |
| 17:00 - 18:00 | Side Effects Software www.sidefx.com | |
| Raum Mannheim | Houdini Town Hall | |
| Jeff Wagner, Senior Technology Consultant, Side Effects Software , www.sidefx.com | ||
|
In this session, the audience will take center stage and drive the presentation. Through your questions and answers, Side Effects will demonstrate key Houdini techniques as they apply to your production needs. Presenter Jeff Wagner will use his deep production knowledge to answer your queries.
This is a great opportunity for Houdini artists to meet face to face with Side Effects staff and ask questions. It is also offers a chance for attendees from our other two sessions to begin applying what they have learned to their own production challenges. |