CREATING WORLDS

Stuttgart, Germany
April 24 - 27

FMX 2010: List of Speakers

Alonso, Victoria
Marvel
"Producing the Marvel Experience"

Appell, Hannes
Crytek
"Using Cryengine for Cinematics Film" and
"Cryengine: from 2D to 3D"

Arenas, Aleberto
Ilion
"Efficient Animation"

Bach, Pablo
Liga 01
"A Wide Range of Stars & Characters"

Barbosa, Leo Sanchez
Walt Disney
"Character Modeling"

Beier, Thad
Digital Domain
"The GPU Revolution"

Block, Andrea
Luxx Studios
"History of the Oceans"
"Max Schmeling"

Borgmann, Tim
Infected Postproduction
"A Beautiful Cocktail of Mud, Smoke and Dirt"

Boss, Cyril
boss-stennert GbR
"Jerry Cotton"

Brennan, Lynwen
Industrial Light & Magic - ILM
"35 Years of ILM"

Brozenich, Gary
MPC
"Clash of the Titans" & "MPC VFX Overview"

Bruges, Jason
Jason Bruges Studio
Interface as World

Bruno, John"
"From 'Abyss' to 'Avatar'"
"Learning the Weta Way 'Avatar'"

Brusseaux, Christophe
Quantic Dreams
"'Heavy Rain': Art for Cinematic Experience"

Carpelan, Tom
Filmkompagniet
"Moomins and the Comet Chase"

Cardoso, Pedro
YDreams
"Reassuring Feedback Behavior Design"

Coldewey, Michael
Trixter
"Converting Film Into 3rd Dimension"

Collier, David
Pikkle
"Social Games in Japan"

Culhane, Thomas
Solar Cities
"Play as Life"

Debevec, Paul
University of Southern California, Institute for Creative Technologies
"Introduction / The Unmousepad"

Diamand, Ben
Sony
"'God of War III': Shadows"

Docherty, John Paul
Peerless
"VFX for 'Dr. Parnassus'"

Donikian, Stephane
Goalem
"Modeling and Simulating Human Behavior"

Dunn, Shawn
Weta
"'Avatar' - Layout"

Efergan, Daniel
Aardman
"10 Things Learnt About Cross-Plattform"

Engel, Volker
Unchartered Territory
"2012"

Escolano, Raul
Nikodemo
"Flash Animation: From Web to TV"

Falch, Bernhard
Sulake Deutschland GmbH
"Habbo Hotel"

Fawkner, Jonathan
Framestore
"'Sherlock Holmes' VFX"

Feiler, Florian
Plan.Net
"iPhone Apps with Flash CS5"

Feng, Wen
Magic Dumpling
"New Story for China"

Finkelstein, Adam
Princeton University
"PatchMatch / 3D Acquisition & Display of Human Performances"

Fischer, Nils-Peter
Zaha Hadid Architects
"Total Fluidity in Digital Architectural Designs" and
"Interface as World"

Frankel, Ron
"Visualization in the VFX Production"
"Interface as World"

Gateau, Samuel
NVIDIA
"The Look of Stereo, from XY to Z"

Garnier, Francois
Amak
"3D Live Shooting"

Geiger, Kevin
Magic Dumpling
"Cultural Revolution"

Gibbons, Dave
"World-Building as Culture"

Gombos, Rainer
Pixomondo
"'2012' Previz to Final"

Gravesen, Jimmi
"The Nordic CG Community"

Grossmann, Ben
The Syndicate / Cafe FX
"'Shutter Island' VFX"

Gruber-Laux, Marc
Pure
"Emotional ArchViz Marketing Tool"

Guiard, Cedric
L.E.S.T.
"AND Project VFX Digital Doubles"

Hammel, Mark
Walt Disney Animation
"Tech Challenges"

Hasenbeck, Roman
Metaio
"The New AR"

Haug, Kevin Tod
"Visualization in the VFX Production"
"World-Building as Culture"

Hego, David
Rocksteady
"The Art Direction of 'Batman: Arkham Asylum'"

Helzle, Volker
Filmakademie Baden-Württemberg, Institute of Animation, Visual Effects and Digital Postproduction
"Recent Frapper Projects"

Hendrickson, Andy
Disney Animation
"Blend (Art+Science) = Technology at Disney"
"Play as Life"

Hermannsen, Julian
Scopas Medien AG
"Making of Dreamland"

Hery, Christophe
Pixar
"The GPU Revolution"

Hirsch, Evan
THQ
"Visual Language for Enhanced Experiences"

Hjörtoj, Irene Sparre
Sparre Production
"The Nordic CG Community"

Hobbs, Martin
Prime Focus
"Pre Production for View-D"

Jeannette, Daniel
"The Wild Things"

Jeffrey, Keith
Taylor James
"CGI in 360° Cross Media Advertising"

Kaufman, Dan
"Inside 'District 9'"

Kavanagh, Paul
Industrial Light & Magic - ILM
"The Visual Effects of 'Avatar'"

Kelley, Heather
Kokoromi
"Diversity from the Outside in"

Kluger, Josef
KUK Filmakademie
"3D Film Language"

Knapik, Jakub
Platige Image
"Small Studio, Surprising Effects"

Krakowsky, Tali
Apoloque
"World-Building as Culture"

Kratzer, Philipp
Metaio
"The New AR"

Lalonde, Jean-Francois
Carnegie
"Body Language Synthesis / Webcam Clip Art"

Lee-Delisle, Seb
Plug-in Media ltd.
"Space Invaders 3d Flash Games"

Lehtinen, Saku
Remedy
"'Alan Wake': Creating a Thriller Game"

Lemke, Alex
"Jerry Cotton"

Lewis, Dan
Nexus
"Realtime Interactive for Music, TV & Art"

Leo, Mohen
Industrial Light & Magic - ILM
"VFX for 'Iron Man 2'"

Liu, Kuo
Times Zuo You Animation
"Small and Pretty"

Luostarinen, Tomi
Stereoscape
"Demystify 2D to 3D Conversions"

Lomas, Andy
The Foundry
"The GPU Revolution"

Ma, Xiang-Qian
Beijing Jin Ding Animation
"Chinese Stories"

Marinelli, Don
ETC, Carnegie Mellon University
"The Tornado Speaks" and
"World-Building as Culture"

Master, Todd
MastersFX
"Integration VFX, MFX"

Miller, R. Clayton
10.gui
"10/GUI and Beyond"

Morschheuser, Klaus
Studio Soi
"Striding Through the Deep Dark Wood"

Mousavi, Mohsen
Pixomondo
"Procedural FX Pipeline"

Mütze, Rolf
Pictorion
"ZDF Olympic Campaign Creating a CG Beaver"

Nicoll, Bob
Consultant
"Visual Language for Enhanced Experiences"

Nicoletti, Bruno
The Foundry
"The GPU Revolution"

Oliver, Andrew
Blitz Games
"The Next Dimensions in Console Gaming"

Olmos, Juan Carlos
Ilion
"'Planet 51' Cloth and Hair"

Ondine, Anita
Seize The Media
"Transmedia: Cross Platform Development"

Otto, Simon
DreamWorks
"How to Train Your Dragon"

Pang, Wei
Beijing Bureau of Radio, Film & TV
"Focus on Beijing"

Patel, Maurice
Autodesk
"Interface as World"

Perlin, Ken
NYU
"Introduction / The Unmousepad"
"Procedual Vis. For Responsive Animation"

Pohl, Armin
Mackevision
"Creative Image Factory"

Ralston, Ken
Sony Picture Imagesworks
"Alice in Wonderland"
"Alice in Stereoland"

Raskar, Ramesh
MIT
"BIDI Screen / Bokode"

Rassmussen, Ene Katrine
Media Desk Denmark
"360° Co-Production Market"

Rauff, Martin
Baaring Stories
"Cross Platform Children's Brand"

Ricklefs, Hannes
MPC
"Building Pipelines"

Riddet, Dave Alex
Aardman
"A Matter of Loaf and Death"

Romero, Javier
Ilion
"The Making of a Hero"

Sakaoglu, Sinem
Scopas
"Making of Dreamland"

Sarnoff, Tim
Technicolor
"Working Across the Globe"

Schesch, Stephan
Schesch Filmkreation
"'The Moon Man' Animatic Premiere"

Schaub, David
Sony Pictures Imageworks
"Alice in Wonderland"

Schneider, Neil
Meant to be Seen
"Stereoscopic 3D Gaming"

Schöbel, Jens
Crytek
"Realtime Ascension"

Schreck, Mathias
Studio Soi
"Striding Through the Deep Dark Wood"

Schuh, Jakob
Studio Soi
"Striding Through the Deep Dark Wood"

Seydoux, Antonin
Mac Guff Ligne
"Ginger and Fred: Digital, Horned Slugs for 'Splice'"

Shafer, Anthony
IMD
"The New Cutting Room"

Sharkey, Noel
University of Sheffield
"Robatars 'R' US"

Shoben, Andrew
Greyworld Limited
"Play as Life"

Singh, Daljit
"Play as Life"

Smith, Bruce
Walt Disney Animation
"Creating the Disney Villain"

Snow, Ben
ILM
"VFX for 'Iron Man 2'"

Spielmann, Simon
Filmakademie Baden-Württemberg, Institute of Animation, Visual Effects and Digital Postproduction
"Recent Frapper Projects"

Sproxton, David
Aardman Animations
"Archive Panel"

Stanley-Clamp, Simon
Cinesite
"Clash of the Titans"

Steinforth, Mate
Sehsucht - Creative
"Process in Motion Design and Animation Production"

Stennert, Philipp
boss-stennert GbR
"Jerry Cotton"

Sumida, Stuart
California State University San Bernardino
"Anatomy for Character Design, Rigging and Animation"

Sumner, Bob
Disney Research
"New Technology for Classic Animation"

Sun, Lijun
Beijing Film Animation
"Chinese Brands"

Taylor, David
Arup's Performing Arts Group
"Interface as World"

Taylor, Glen
Taylor James
"CGI in 360° Cross Media Advertising"

Theobald, Christian
MPI
"Body Language Synthesis / Webcam Clip Art"

Ttwheam, Bram
Aardman
"A Matter of Loaf and Death"

Tudhope, Ryan
ImageMovers Digital
"Envisioning Scrooge: 'A Christmas Carol'"

Van Husen, Carsten
Gameforge
"Brower Games made in Germany"
"Games made in BW: A Global Success Story"

Velazques, Bruno
SCEA
"Animation of 'God of War III'"

Veth, Mark
Cebra
"Virtual Cities Brings 3D to Life"

Vialkowitsch, Niko
Parallax
"Making of 'The Eye 3D'"

Vitz, Frank
Electronic Arts
"'FightNight 4' Physics Animation and VFX"
"Play as Life"

Von Zadow, Ulrich
Archimedes
"Interactive Media in Exhibitions"

Wade, Victor
Double Negative
"'Iron Man' VFX"

Webb, Jolyon
Blitz Games
"Game Face Story"

Weigert, Marc
Unchartered Territory
"2012"

Whitehill, Bob
Pixar
"Three Dimensional Storytelling"

Wichmann, Elke
Luxx Studios
"'History of the Oceans', 'Max Schmeling'"

Wieland, Georg
Trixter
"Converting Film Into 3rd Dimension"

Williams, Tom
Blackrock
"Demolition by Design Making 'Split/Second'"

Wilkinson, Jayme
Blue Sky
"Stereography in 'Ice Age 3'"

Yin, Zhi-Song
Int'l Copyright Exchange of China
"Copyright in China"

Zauner, Thomas
Scanline
"'2012': Tidal Wave Sequences"

Zhang, Chen
Beijing Film Academy

FMX is funded by the Ministry of Science, Research and the Arts and the Ministry of Economic Affairs, Labour and Housing of the State of Baden-Wuerttemberg, the City of Stuttgart and the MFG Film Funding, taking place in cooperation with VES Visual Effects Society, ACM SIGGRAPH and the World Building Institute. FMX is an event by the Filmakademie Baden-Wuerttemberg, organized by Animationsinstitut, hosting the Animation Production Day (APD), a joint venture with the Festival of Animated Film Stuttgart (ITFS).