Currently, the projects pushing innovation in realtime production are built from the ground up and usually require customized tools. Is there a way to standardize the process to eliminate unnecessary experimentation and customization? What kind of research is being done to push the technology further. What can we expect to see in the near future. A panel of content creators and tool providers will talk about the collaboration happening to enable broader use of realtime tools.
Moderator: Kathleen Maher, Editor-in-Chief, Jon Peddie Research
With a BA Hons in Engineering and Computing from Cambridge University, Foundry co-founder Simon Robinson began his career at IBM Research in New York. He subsequently worked in technology development at companies including Digital Pictures, Rushes, Framestore and MPC, before starting up Foundry in 1996. He continues to play a key role in the direction and development of the company.
Jean-Colas has worked in the VFX and animation industry for more than 20 years. Inspired by a conference in which John Lasseter the world famous Toy Story director presented his early CG short films from Pixar, Jean-Colas decided to join ExMachina the foremost CG animation studio in Europe in the early 90s. He then moved to the US to work on breakthrough hardware-accelerared 3D rendering technology before joining ILM and shortly afterwards Weta Digital New Zealand where he worked on the Lord of the Rings trilogy, King Kong and Avatar among other films.
Today, he is involved in FairyTool, a startup working on the next generation of DCC tools. On his spare time, Jean-Colas is involved in the developement of Scratchapixel, a non profit initiative whose mission is to teach computer graphics programming from the ground up to everyone and for free.
Jeremy studied IT and VFX in Canada and later came to England where he joined Jellyfish Pictures. Over the past seven years he’s witnessed Jellyfish growth from an eight man team to a facility that houses over 100 artists in two studios.
He has overseen and managed several company expansions to different locations, has re-imagined their pipeline using a hybrid of cloud-based and desktop based technologies, as well as the day to day running of the facilities, two screening rooms and a several editing suites. He is currently responsible for all technical management of the studio.
First established in 2001, Jellyfish Pictures has grown into one of most respected boutique visual effects and animation studios in London. With over 100 artists employed at our offices in Noho and Brixton, we are able to provide a range of services into the advertising, television and film industries. Recent work using our CGI and motion graphic services includes Buddy the Tech Detective on Amazon, an animated character for an Amazon pilot.
Jellyfish Pictures has been working hard for 14 years, developing new ways to evolve our animation and graphics work for the media industries. Through this we have pioneered and invested in the new cloud technology enabling us to offer clients the ability to dial up extra capacity almost instantaneously. This means that our services and resources are made available to our customers via the internet with ease.
Allegorithmic develops the new generation of 3D painting and texturing software (Substance Painter, Substance Designer and Substance B2M) and an ever-growing physically based material library (Substance Source). Constantly on the edge of innovation, Substance technologies empower 3D creators and integrate naturally into production pipelines. With a fast-growing community, Substance has become a standard in the game industry and is already expanding to the industries of Animation/VFX, Architecture, and Industrial Design. For more information visit www.allegorithmic.com